terraria-cpp2il v1.4.4.9
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UnityEngine.EventSystems.StandaloneInputModule Class Reference
+ Inheritance diagram for UnityEngine.EventSystems.StandaloneInputModule:
+ Collaboration diagram for UnityEngine.EventSystems.StandaloneInputModule:

Public Types

enum  InputMode { Mouse , Buttons }
 

Public Member Functions

override void UpdateModule ()
 
override bool ShouldActivateModule ()
 
override void ActivateModule ()
 
override void DeactivateModule ()
 
override void Process ()
 
override bool IsPointerOverGameObject (int pointerId)
 
override string ToString ()
 
virtual bool IsModuleSupported ()
 
virtual int ConvertUIToolkitPointerId (PointerEventData sourcePointerData)
 
virtual bool IsActive ()
 
bool IsDestroyed ()
 
bool IsInvoking ()
 
bool IsInvoking (string methodName)
 
void CancelInvoke ()
 
void CancelInvoke (string methodName)
 
void Invoke (string methodName, float time)
 
void InvokeRepeating (string methodName, float time, float repeatRate)
 
Coroutine StartCoroutine (string methodName)
 
Coroutine StartCoroutine (string methodName, [DefaultValue("null")] object value)
 
Coroutine StartCoroutine (IEnumerator routine)
 
Coroutine StartCoroutine_Auto (IEnumerator routine)
 
void StopCoroutine (IEnumerator routine)
 
void StopCoroutine (Coroutine routine)
 
void StopCoroutine (string methodName)
 
void StopAllCoroutines ()
 
Component GetComponent (Type type)
 
T GetComponent< T > ()
 
Component GetComponentInChildren (Type t, bool includeInactive)
 
T GetComponentInChildren< T > ()
 
T[] GetComponentsInChildren< T > (bool includeInactive)
 
void GetComponentsInChildren< T > (bool includeInactive, List< T > result)
 
void GetComponentsInChildren< T > (List< T > results)
 
Component GetComponentInParent (Type t, bool includeInactive)
 
T GetComponentInParent< T > ()
 
T[] GetComponentsInParent< T > (bool includeInactive)
 
void GetComponentsInParent< T > (bool includeInactive, List< T > results)
 
T[] GetComponentsInParent< T > ()
 
void GetComponents (Type type, List< Component > results)
 
void GetComponents< T > (List< T > results)
 
T[] GetComponents< T > ()
 
unsafe int GetInstanceID ()
 
override int GetHashCode ()
 
override bool Equals (object other)
 
static void Destroy (Object obj, [DefaultValue("0.0F")] float t)
 
static void DestroyImmediate (Object obj, [DefaultValue("false")] bool allowDestroyingAssets)
 
static Object[] FindObjectsOfType (Type type, bool includeInactive)
 
static void DontDestroyOnLoad ([NotNull("NullExceptionObject")] Object target)
 

Static Public Member Functions

static void print (object message)
 
static implicit operator bool (Object exists)
 
static Object Instantiate (Object original, Vector3 position, Quaternion rotation)
 
static Object Instantiate (Object original)
 
static T Instantiate< T > (T original)
 
static T Instantiate< T > (T original, Vector3 position, Quaternion rotation)
 
static void Destroy (Object obj)
 
static void DestroyImmediate (Object obj)
 
static T[] FindObjectsOfType< T > ()
 
static bool operator== (Object x, Object y)
 
static bool operator!= (Object x, Object y)
 

Static Public Attributes

const int kMouseLeftId = -1
 
const int kMouseRightId = -2
 
const int kMouseMiddleId = -3
 
const int kFakeTouchesId = -4
 

Protected Member Functions

 StandaloneInputModule ()
 
void ProcessTouchPress (PointerEventData pointerEvent, bool pressed, bool released)
 
bool SendSubmitEventToSelectedObject ()
 
bool SendMoveEventToSelectedObject ()
 
void ProcessMouseEvent ()
 
virtual bool ForceAutoSelect ()
 
void ProcessMouseEvent (int id)
 
bool SendUpdateEventToSelectedObject ()
 
void ProcessMousePress (PointerInputModule.MouseButtonEventData data)
 
GameObject GetCurrentFocusedGameObject ()
 
bool GetPointerData (int id, out PointerEventData data, bool create)
 
void RemovePointerData (PointerEventData data)
 
PointerEventData GetTouchPointerEventData (Touch input, out bool pressed, out bool released)
 
void CopyFromTo (PointerEventData from, PointerEventData to)
 
PointerEventData.FramePressState StateForMouseButton (int buttonId)
 
virtual PointerInputModule.MouseState GetMousePointerEventData ()
 
virtual PointerInputModule.MouseState GetMousePointerEventData (int id)
 
PointerEventData GetLastPointerEventData (int id)
 
virtual void ProcessMove (PointerEventData pointerEvent)
 
virtual void ProcessDrag (PointerEventData pointerEvent)
 
void ClearSelection ()
 
void DeselectIfSelectionChanged (GameObject currentOverGo, BaseEventData pointerEvent)
 
override void OnEnable ()
 
override void OnDisable ()
 
void HandlePointerExitAndEnter (PointerEventData currentPointerData, GameObject newEnterTarget)
 
virtual AxisEventData GetAxisEventData (float x, float y, float moveDeadZone)
 
virtual BaseEventData GetBaseEventData ()
 
virtual void Awake ()
 
virtual void Start ()
 
virtual void OnDestroy ()
 
virtual void OnRectTransformDimensionsChange ()
 
virtual void OnBeforeTransformParentChanged ()
 
virtual void OnTransformParentChanged ()
 
virtual void OnDidApplyAnimationProperties ()
 
virtual void OnCanvasGroupChanged ()
 
virtual void OnCanvasHierarchyChanged ()
 

Static Protected Member Functions

static RaycastResult FindFirstRaycast (List< RaycastResult > candidates)
 
static MoveDirection DetermineMoveDirection (float x, float y)
 
static MoveDirection DetermineMoveDirection (float x, float y, float deadZone)
 
static GameObject FindCommonRoot (GameObject g1, GameObject g2)
 

Protected Attributes

Dictionary< int, PointerEventDatam_PointerData
 
List< RaycastResultm_RaycastResultCache
 
BaseInput m_InputOverride
 

Package Functions

string GetScriptClassName ()
 
void GetComponentFastPath (Type type, IntPtr oneFurtherThanResultValue)
 
static Object FindObjectFromInstanceID (int instanceID)
 

Static Package Attributes

static int OffsetOfInstanceIDInCPlusPlusObject
 

Properties

StandaloneInputModule.InputMode inputMode [get, set]
 
bool allowActivationOnMobileDevice [get, set]
 
bool forceModuleActive [get, set]
 
float inputActionsPerSecond [get, set]
 
float repeatDelay [get, set]
 
string horizontalAxis [get, set]
 
string verticalAxis [get, set]
 
string submitButton [get, set]
 
string cancelButton [get, set]
 
bool sendPointerHoverToParent [get, set]
 
BaseInput input [get, set]
 
BaseInput inputOverride [get, set]
 
EventSystem eventSystem [get, set]
 
bool useGUILayout [get, set]
 
bool enabled [get, set]
 
bool isActiveAndEnabled [get, set]
 
Transform transform [get, set]
 
GameObject gameObject [get, set]
 
string name [get, set]
 
HideFlags hideFlags [set]
 

Private Member Functions

bool ShouldIgnoreEventsOnNoFocus ()
 
void ReleaseMouse (PointerEventData pointerEvent, GameObject currentOverGo)
 
bool ProcessTouchEvents ()
 
Vector2 GetRawMoveVector ()
 
static bool IsInvoking ([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)
 
static void CancelInvoke ([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)
 
static void Internal_CancelInvokeAll ([NotNull("NullExceptionObject")] MonoBehaviour self)
 
static bool Internal_IsInvokingAll ([NotNull("NullExceptionObject")] MonoBehaviour self)
 
static void InvokeDelayed ([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate)
 
static bool IsObjectMonoBehaviour ([NotNull("NullExceptionObject")] Object obj)
 
Coroutine StartCoroutineManaged (string methodName, object value)
 
Coroutine StartCoroutineManaged2 (IEnumerator enumerator)
 
void StopCoroutineManaged (Coroutine routine)
 
void StopCoroutineFromEnumeratorManaged (IEnumerator routine)
 
void GetComponentsForListInternal (Type searchType, object resultList)
 
IntPtr GetCachedPtr ()
 
static int GetOffsetOfInstanceIDInCPlusPlusObject ()
 
static Object Internal_CloneSingle ([NotNull("NullExceptionObject")] Object data)
 
static string GetName ([NotNull("NullExceptionObject")] Object obj)
 
static void SetName ([NotNull("NullExceptionObject")] Object obj, string name)
 
static Object Internal_InstantiateSingle_Injected (Object data, ref Vector3 pos, ref Quaternion rot)
 

Static Private Member Functions

static bool ShouldStartDrag (Vector2 pressPos, Vector2 currentPos, float threshold, bool useDragThreshold)
 
static bool CompareBaseObjects (Object lhs, Object rhs)
 
static bool IsNativeObjectAlive (Object o)
 
static void CheckNullArgument (object arg, string message)
 
static Object Internal_InstantiateSingle ([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)
 

Private Attributes

float m_PrevActionTime
 
Vector2 m_LastMoveVector
 
int m_ConsecutiveMoveCount
 
Vector2 m_LastMousePosition
 
Vector2 m_MousePosition
 
GameObject m_CurrentFocusedGameObject
 
PointerEventData m_InputPointerEvent
 
string m_HorizontalAxis
 
string m_VerticalAxis
 
string m_SubmitButton
 
string m_CancelButton
 
float m_InputActionsPerSecond
 
float m_RepeatDelay
 
bool m_ForceModuleActive
 
readonly PointerInputModule.MouseState m_MouseState
 
bool m_SendPointerHoverToParent
 
AxisEventData m_AxisEventData
 
EventSystem m_EventSystem
 
BaseEventData m_BaseEventData
 
BaseInput m_DefaultInput
 
IntPtr m_CachedPtr
 

Static Private Attributes

const string objectIsNullMessage = "The Object you want to instantiate is null."
 
const string cloneDestroyedMessage = "Instantiate failed because the clone was destroyed during creation. This can happen if DestroyImmediate is called in MonoBehaviour.Awake."
 

Detailed Description

Definition at line 10 of file StandaloneInputModule.cs.


The documentation for this class was generated from the following file: