terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ inputActionsPerSecond

float UnityEngine.EventSystems.StandaloneInputModule.inputActionsPerSecond
getset

Definition at line 76 of file StandaloneInputModule.cs.

77 {
78 [global::Cpp2ILInjected.Token(Token = "0x6000698")]
79 [global::Cpp2ILInjected.Address(RVA = "0x1FEA8D0", Offset = "0x1FEA8D0", Length = "0x8")]
80 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
81 get
82 {
83 throw null;
84 }
85 [global::Cpp2ILInjected.Token(Token = "0x6000699")]
86 [global::Cpp2ILInjected.Address(RVA = "0x1FEA8D8", Offset = "0x1FEA8D8", Length = "0x8")]
87 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
88 set
89 {
90 throw null;
91 }
92 }