terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ forceModuleActive

bool UnityEngine.EventSystems.StandaloneInputModule.forceModuleActive
getset

Definition at line 57 of file StandaloneInputModule.cs.

58 {
59 [global::Cpp2ILInjected.Token(Token = "0x6000696")]
60 [global::Cpp2ILInjected.Address(RVA = "0x1FEA8BC", Offset = "0x1FEA8BC", Length = "0x8")]
61 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
62 get
63 {
64 throw null;
65 }
66 [global::Cpp2ILInjected.Token(Token = "0x6000697")]
67 [global::Cpp2ILInjected.Address(RVA = "0x1FEA8C4", Offset = "0x1FEA8C4", Length = "0xC")]
68 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
69 set
70 {
71 throw null;
72 }
73 }