ActivateModule() | UnityEngine.EventSystems.StandaloneInputModule | inlinevirtual |
allowActivationOnMobileDevice | UnityEngine.EventSystems.StandaloneInputModule | |
Awake() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
BaseInputModule() | UnityEngine.EventSystems.BaseInputModule | inlineprotected |
Behaviour() | UnityEngine.Behaviour | inline |
cancelButton | UnityEngine.EventSystems.StandaloneInputModule | |
CancelInvoke() | UnityEngine.MonoBehaviour | inline |
CancelInvoke(string methodName) | UnityEngine.MonoBehaviour | inline |
CancelInvoke([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) | UnityEngine.MonoBehaviour | private |
CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
ClearSelection() | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
cloneDestroyedMessage | UnityEngine.Object | privatestatic |
CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
Component() | UnityEngine.Component | inline |
ConvertUIToolkitPointerId(PointerEventData sourcePointerData) | UnityEngine.EventSystems.BaseInputModule | inlinevirtual |
CopyFromTo(PointerEventData from, PointerEventData to) | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
DeactivateModule() | UnityEngine.EventSystems.StandaloneInputModule | inlinevirtual |
DeselectIfSelectionChanged(GameObject currentOverGo, BaseEventData pointerEvent) | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
Destroy(Object obj) | UnityEngine.Object | inlinestatic |
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
DetermineMoveDirection(float x, float y) | UnityEngine.EventSystems.BaseInputModule | inlineprotectedstatic |
DetermineMoveDirection(float x, float y, float deadZone) | UnityEngine.EventSystems.BaseInputModule | inlineprotectedstatic |
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
enabled | UnityEngine.Behaviour | |
Equals(object other) | UnityEngine.Object | inline |
eventSystem | UnityEngine.EventSystems.BaseInputModule | protected |
FindCommonRoot(GameObject g1, GameObject g2) | UnityEngine.EventSystems.BaseInputModule | inlineprotectedstatic |
FindFirstRaycast(List< RaycastResult > candidates) | UnityEngine.EventSystems.BaseInputModule | inlineprotectedstatic |
FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
ForceAutoSelect() | UnityEngine.EventSystems.StandaloneInputModule | inlineprotectedvirtual |
forceModuleActive | UnityEngine.EventSystems.StandaloneInputModule | |
gameObject | UnityEngine.Component | |
GetAxisEventData(float x, float y, float moveDeadZone) | UnityEngine.EventSystems.BaseInputModule | inlineprotectedvirtual |
GetBaseEventData() | UnityEngine.EventSystems.BaseInputModule | inlineprotectedvirtual |
GetCachedPtr() | UnityEngine.Object | inlineprivate |
GetComponent(Type type) | UnityEngine.Component | inline |
GetComponent< T >() | UnityEngine.Component | inline |
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue) | UnityEngine.Component | package |
GetComponentInChildren(Type t, bool includeInactive) | UnityEngine.Component | inline |
GetComponentInChildren< T >() | UnityEngine.Component | inline |
GetComponentInParent(Type t, bool includeInactive) | UnityEngine.Component | inline |
GetComponentInParent< T >() | UnityEngine.Component | inline |
GetComponents(Type type, List< Component > results) | UnityEngine.Component | inline |
GetComponents< T >(List< T > results) | UnityEngine.Component | inline |
GetComponents< T >() | UnityEngine.Component | inline |
GetComponentsForListInternal(Type searchType, object resultList) | UnityEngine.Component | private |
GetComponentsInChildren< T >(bool includeInactive) | UnityEngine.Component | inline |
GetComponentsInChildren< T >(bool includeInactive, List< T > result) | UnityEngine.Component | inline |
GetComponentsInChildren< T >(List< T > results) | UnityEngine.Component | inline |
GetComponentsInParent< T >(bool includeInactive) | UnityEngine.Component | inline |
GetComponentsInParent< T >(bool includeInactive, List< T > results) | UnityEngine.Component | inline |
GetComponentsInParent< T >() | UnityEngine.Component | inline |
GetCurrentFocusedGameObject() | UnityEngine.EventSystems.StandaloneInputModule | inlineprotected |
GetHashCode() | UnityEngine.Object | inline |
GetInstanceID() | UnityEngine.Object | inline |
GetLastPointerEventData(int id) | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
GetMousePointerEventData() | UnityEngine.EventSystems.PointerInputModule | inlineprotectedvirtual |
GetMousePointerEventData(int id) | UnityEngine.EventSystems.PointerInputModule | inlineprotectedvirtual |
GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
GetPointerData(int id, out PointerEventData data, bool create) | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
GetRawMoveVector() | UnityEngine.EventSystems.StandaloneInputModule | inlineprivate |
GetScriptClassName() | UnityEngine.MonoBehaviour | package |
GetTouchPointerEventData(Touch input, out bool pressed, out bool released) | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
HandlePointerExitAndEnter(PointerEventData currentPointerData, GameObject newEnterTarget) | UnityEngine.EventSystems.BaseInputModule | inlineprotected |
hideFlags | UnityEngine.Object | |
horizontalAxis | UnityEngine.EventSystems.StandaloneInputModule | |
input | UnityEngine.EventSystems.BaseInputModule | |
inputActionsPerSecond | UnityEngine.EventSystems.StandaloneInputModule | |
inputMode | UnityEngine.EventSystems.StandaloneInputModule | |
InputMode enum name | UnityEngine.EventSystems.StandaloneInputModule | |
inputOverride | UnityEngine.EventSystems.BaseInputModule | |
Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Instantiate(Object original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Internal_CancelInvokeAll([NotNull("NullExceptionObject")] MonoBehaviour self) | UnityEngine.MonoBehaviour | private |
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
Internal_IsInvokingAll([NotNull("NullExceptionObject")] MonoBehaviour self) | UnityEngine.MonoBehaviour | private |
Invoke(string methodName, float time) | UnityEngine.MonoBehaviour | inline |
InvokeDelayed([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate) | UnityEngine.MonoBehaviour | private |
InvokeRepeating(string methodName, float time, float repeatRate) | UnityEngine.MonoBehaviour | inline |
IsActive() | UnityEngine.EventSystems.UIBehaviour | inlinevirtual |
isActiveAndEnabled | UnityEngine.Behaviour | |
IsDestroyed() | UnityEngine.EventSystems.UIBehaviour | inline |
IsInvoking() | UnityEngine.MonoBehaviour | inline |
IsInvoking(string methodName) | UnityEngine.MonoBehaviour | inline |
IsInvoking([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) | UnityEngine.MonoBehaviour | private |
IsModuleSupported() | UnityEngine.EventSystems.BaseInputModule | inlinevirtual |
IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
IsObjectMonoBehaviour([NotNull("NullExceptionObject")] Object obj) | UnityEngine.MonoBehaviour | private |
IsPointerOverGameObject(int pointerId) | UnityEngine.EventSystems.PointerInputModule | inlinevirtual |
kFakeTouchesId | UnityEngine.EventSystems.PointerInputModule | static |
kMouseLeftId | UnityEngine.EventSystems.PointerInputModule | static |
kMouseMiddleId | UnityEngine.EventSystems.PointerInputModule | static |
kMouseRightId | UnityEngine.EventSystems.PointerInputModule | static |
m_AxisEventData | UnityEngine.EventSystems.BaseInputModule | private |
m_BaseEventData | UnityEngine.EventSystems.BaseInputModule | private |
m_CachedPtr | UnityEngine.Object | private |
m_CancelButton | UnityEngine.EventSystems.StandaloneInputModule | private |
m_ConsecutiveMoveCount | UnityEngine.EventSystems.StandaloneInputModule | private |
m_CurrentFocusedGameObject | UnityEngine.EventSystems.StandaloneInputModule | private |
m_DefaultInput | UnityEngine.EventSystems.BaseInputModule | private |
m_EventSystem | UnityEngine.EventSystems.BaseInputModule | private |
m_ForceModuleActive | UnityEngine.EventSystems.StandaloneInputModule | private |
m_HorizontalAxis | UnityEngine.EventSystems.StandaloneInputModule | private |
m_InputActionsPerSecond | UnityEngine.EventSystems.StandaloneInputModule | private |
m_InputOverride | UnityEngine.EventSystems.BaseInputModule | protected |
m_InputPointerEvent | UnityEngine.EventSystems.StandaloneInputModule | private |
m_LastMousePosition | UnityEngine.EventSystems.StandaloneInputModule | private |
m_LastMoveVector | UnityEngine.EventSystems.StandaloneInputModule | private |
m_MousePosition | UnityEngine.EventSystems.StandaloneInputModule | private |
m_MouseState | UnityEngine.EventSystems.PointerInputModule | private |
m_PointerData | UnityEngine.EventSystems.PointerInputModule | protected |
m_PrevActionTime | UnityEngine.EventSystems.StandaloneInputModule | private |
m_RaycastResultCache | UnityEngine.EventSystems.BaseInputModule | protected |
m_RepeatDelay | UnityEngine.EventSystems.StandaloneInputModule | private |
m_SendPointerHoverToParent | UnityEngine.EventSystems.BaseInputModule | private |
m_SubmitButton | UnityEngine.EventSystems.StandaloneInputModule | private |
m_VerticalAxis | UnityEngine.EventSystems.StandaloneInputModule | private |
MonoBehaviour() | UnityEngine.MonoBehaviour | inline |
name | UnityEngine.Object | |
Object() | UnityEngine.Object | inline |
Object() | UnityEngine.Object | inlineprivatestatic |
objectIsNullMessage | UnityEngine.Object | privatestatic |
OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
OnBeforeTransformParentChanged() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
OnCanvasGroupChanged() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
OnCanvasHierarchyChanged() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
OnDestroy() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
OnDidApplyAnimationProperties() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
OnDisable() | UnityEngine.EventSystems.BaseInputModule | inlineprotectedvirtual |
OnEnable() | UnityEngine.EventSystems.BaseInputModule | inlineprotectedvirtual |
OnRectTransformDimensionsChange() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
OnTransformParentChanged() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
operator bool(Object exists) | UnityEngine.Object | inlinestatic |
operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
PointerInputModule() | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
print(object message) | UnityEngine.MonoBehaviour | inlinestatic |
Process() | UnityEngine.EventSystems.StandaloneInputModule | inline |
ProcessDrag(PointerEventData pointerEvent) | UnityEngine.EventSystems.PointerInputModule | inlineprotectedvirtual |
ProcessMouseEvent() | UnityEngine.EventSystems.StandaloneInputModule | inlineprotected |
ProcessMouseEvent(int id) | UnityEngine.EventSystems.StandaloneInputModule | inlineprotected |
ProcessMousePress(PointerInputModule.MouseButtonEventData data) | UnityEngine.EventSystems.StandaloneInputModule | inlineprotected |
ProcessMove(PointerEventData pointerEvent) | UnityEngine.EventSystems.PointerInputModule | inlineprotectedvirtual |
ProcessTouchEvents() | UnityEngine.EventSystems.StandaloneInputModule | inlineprivate |
ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released) | UnityEngine.EventSystems.StandaloneInputModule | inlineprotected |
ReleaseMouse(PointerEventData pointerEvent, GameObject currentOverGo) | UnityEngine.EventSystems.StandaloneInputModule | inlineprivate |
RemovePointerData(PointerEventData data) | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
repeatDelay | UnityEngine.EventSystems.StandaloneInputModule | |
SendMoveEventToSelectedObject() | UnityEngine.EventSystems.StandaloneInputModule | inlineprotected |
sendPointerHoverToParent | UnityEngine.EventSystems.BaseInputModule | package |
SendSubmitEventToSelectedObject() | UnityEngine.EventSystems.StandaloneInputModule | inlineprotected |
SendUpdateEventToSelectedObject() | UnityEngine.EventSystems.StandaloneInputModule | inlineprotected |
SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
ShouldActivateModule() | UnityEngine.EventSystems.StandaloneInputModule | inlinevirtual |
ShouldIgnoreEventsOnNoFocus() | UnityEngine.EventSystems.StandaloneInputModule | inlineprivate |
ShouldStartDrag(Vector2 pressPos, Vector2 currentPos, float threshold, bool useDragThreshold) | UnityEngine.EventSystems.PointerInputModule | inlineprivatestatic |
StandaloneInputModule() | UnityEngine.EventSystems.StandaloneInputModule | inlineprotected |
Start() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
StartCoroutine(string methodName) | UnityEngine.MonoBehaviour | inline |
StartCoroutine(string methodName, [DefaultValue("null")] object value) | UnityEngine.MonoBehaviour | inline |
StartCoroutine(IEnumerator routine) | UnityEngine.MonoBehaviour | inline |
StartCoroutine_Auto(IEnumerator routine) | UnityEngine.MonoBehaviour | inline |
StartCoroutineManaged(string methodName, object value) | UnityEngine.MonoBehaviour | private |
StartCoroutineManaged2(IEnumerator enumerator) | UnityEngine.MonoBehaviour | private |
StateForMouseButton(int buttonId) | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
StopAllCoroutines() | UnityEngine.MonoBehaviour | |
StopCoroutine(IEnumerator routine) | UnityEngine.MonoBehaviour | inline |
StopCoroutine(Coroutine routine) | UnityEngine.MonoBehaviour | inline |
StopCoroutine(string methodName) | UnityEngine.MonoBehaviour | |
StopCoroutineFromEnumeratorManaged(IEnumerator routine) | UnityEngine.MonoBehaviour | private |
StopCoroutineManaged(Coroutine routine) | UnityEngine.MonoBehaviour | private |
submitButton | UnityEngine.EventSystems.StandaloneInputModule | |
ToString() | UnityEngine.EventSystems.PointerInputModule | inline |
transform | UnityEngine.Component | |
UIBehaviour() | UnityEngine.EventSystems.UIBehaviour | inlineprotected |
UpdateModule() | UnityEngine.EventSystems.StandaloneInputModule | inlinevirtual |
useGUILayout | UnityEngine.MonoBehaviour | |
verticalAxis | UnityEngine.EventSystems.StandaloneInputModule | |