terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Touch Struct Reference
+ Collaboration diagram for UnityEngine.Touch:

Properties

int fingerId [get, set]
 
Vector2 position [get, set]
 
int tapCount [get, set]
 
TouchPhase phase [get, set]
 
float pressure [get, set]
 
float maximumPossiblePressure [get, set]
 
TouchType type [get, set]
 
float altitudeAngle [get, set]
 
float azimuthAngle [get, set]
 
float radius [get, set]
 
float radiusVariance [get, set]
 

Private Attributes

int m_FingerId
 
Vector2 m_Position
 
Vector2 m_RawPosition
 
Vector2 m_PositionDelta
 
float m_TimeDelta
 
int m_TapCount
 
TouchPhase m_Phase
 
TouchType m_Type
 
float m_Pressure
 
float m_maximumPossiblePressure
 
float m_Radius
 
float m_RadiusVariance
 
float m_AltitudeAngle
 
float m_AzimuthAngle
 

Detailed Description

Definition at line 10 of file Touch.cs.


The documentation for this struct was generated from the following file: