terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 193 of file Game.cs.
References Microsoft.Xna.Framework.Game._initialised, Microsoft.Xna.Framework.Game._lastUpdate, Microsoft.Xna.Framework.Game._serverRunning, Microsoft.Xna.Framework.Game._totalTime, Microsoft.Xna.Framework.Game._uiHidden, TextureAtlasDB.ActionPendingUnloadAssets(), System.TimeSpan.FromSeconds(), Microsoft.Xna.Framework.Game.highFrameRate, j__TPar, System.DateTime.Now, TextureAtlasDB.PendingAssetUnload(), Terraria.Main.ProcessAsyncLoad(), Terraria.Netplay.ServerLoopUpdateFrame(), Terraria.Netplay.ServerUpdateFrame(), System.Threading.Thread.Sleep(), Microsoft.Xna.Framework.Game.UnityUpdate(), Terraria.Netplay.UpdateClientNet(), Microsoft.Xna.Framework.Game.updateCount, Microsoft.Xna.Framework.Game.updateModeVariable, Microsoft.Xna.Framework.Game.updateTimeStart, and Terraria.Main.UpdateTrialMode().
Referenced by Microsoft.Xna.Framework.Game.UnityUpdate().