terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GameTime.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
Microsoft.Xna.Framework
4
{
5
// Token: 0x02000335 RID: 821
6
public
class
GameTime
7
{
8
// Token: 0x06001496 RID: 5270 RVA: 0x0005F128 File Offset: 0x0005D328
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public
GameTime
()
10
{
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}
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// Token: 0x06001497 RID: 5271 RVA: 0x0005F13C File Offset: 0x0005D33C
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public
GameTime
(
TimeSpan
totalRealTime
,
TimeSpan
elapsedRealTime
,
TimeSpan
totalGameTime
,
TimeSpan
elapsedGameTime
)
15
{
16
this.totalGameTime
=
totalGameTime
;
17
this.totalRealTime
=
totalRealTime
;
18
this.elapsedGameTime
=
elapsedGameTime
;
19
this.elapsedRealTime
=
elapsedRealTime
;
20
}
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// Token: 0x06001498 RID: 5272 RVA: 0x0005F16C File Offset: 0x0005D36C
23
public
GameTime
(
TimeSpan
totalRealTime
,
TimeSpan
elapsedRealTime
,
TimeSpan
totalGameTime
,
TimeSpan
elapsedGameTime
,
bool
isRunningSlowly
)
24
{
25
this.totalGameTime
=
totalGameTime
;
26
this.totalRealTime
=
totalRealTime
;
27
this.elapsedGameTime
=
elapsedGameTime
;
28
this.elapsedRealTime
=
elapsedRealTime
;
29
}
30
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// Token: 0x17000204 RID: 516
32
// (get) Token: 0x06001499 RID: 5273 RVA: 0x0005F19C File Offset: 0x0005D39C
33
// (set) Token: 0x0600149A RID: 5274 RVA: 0x0005F1B4 File Offset: 0x0005D3B4
34
public
TimeSpan
ElapsedGameTime
35
{
36
get
37
{
38
TimeSpan
timeSpan
= this.
elapsedGameTime
;
39
TimeSpan
timeSpan2
;
40
return
timeSpan2
;
41
}
42
internal
set
43
{
44
this.elapsedGameTime
=
value
;
45
}
46
}
47
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// Token: 0x17000205 RID: 517
49
// (get) Token: 0x0600149B RID: 5275 RVA: 0x0005F1C8 File Offset: 0x0005D3C8
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// (set) Token: 0x0600149C RID: 5276 RVA: 0x0005F1E0 File Offset: 0x0005D3E0
51
public
TimeSpan
ElapsedRealTime
52
{
53
get
54
{
55
TimeSpan
timeSpan
= this.
elapsedRealTime
;
56
TimeSpan
timeSpan2
;
57
return
timeSpan2
;
58
}
59
internal
set
60
{
61
this.elapsedRealTime
=
value
;
62
}
63
}
64
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// Token: 0x17000206 RID: 518
66
// (get) Token: 0x0600149D RID: 5277 RVA: 0x0005F1F4 File Offset: 0x0005D3F4
67
// (set) Token: 0x0600149E RID: 5278 RVA: 0x0005F208 File Offset: 0x0005D408
68
public
bool
IsRunningSlowly
69
{
70
get
71
{
72
return
this.
isRunningSlowly
;
73
}
74
internal
set
75
{
76
}
77
}
78
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// Token: 0x17000207 RID: 519
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// (get) Token: 0x0600149F RID: 5279 RVA: 0x0005F218 File Offset: 0x0005D418
81
// (set) Token: 0x060014A0 RID: 5280 RVA: 0x0005F230 File Offset: 0x0005D430
82
public
TimeSpan
TotalGameTime
83
{
84
get
85
{
86
TimeSpan
timeSpan
= this.
totalGameTime
;
87
TimeSpan
timeSpan2
;
88
return
timeSpan2
;
89
}
90
internal
set
91
{
92
this.totalGameTime
=
value
;
93
}
94
}
95
96
// Token: 0x17000208 RID: 520
97
// (get) Token: 0x060014A1 RID: 5281 RVA: 0x0005F244 File Offset: 0x0005D444
98
// (set) Token: 0x060014A2 RID: 5282 RVA: 0x0005F25C File Offset: 0x0005D45C
99
public
TimeSpan
TotalRealTime
100
{
101
get
102
{
103
TimeSpan
timeSpan
= this.
totalRealTime
;
104
TimeSpan
timeSpan2
;
105
return
timeSpan2
;
106
}
107
internal
set
108
{
109
this.totalRealTime
=
value
;
110
}
111
}
112
113
// Token: 0x040022AE RID: 8878
114
private
TimeSpan
elapsedGameTime
;
115
116
// Token: 0x040022AF RID: 8879
117
private
TimeSpan
elapsedRealTime
;
118
119
// Token: 0x040022B0 RID: 8880
120
private
bool
isRunningSlowly
;
121
122
// Token: 0x040022B1 RID: 8881
123
private
TimeSpan
totalGameTime
;
124
125
// Token: 0x040022B2 RID: 8882
126
private
TimeSpan
totalRealTime
;
127
}
128
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Microsoft.Xna.Framework.GameTime.TotalRealTime
TimeSpan TotalRealTime
Definition
GameTime.cs:100
Microsoft.Xna.Framework.GameTime.totalRealTime
TimeSpan totalRealTime
Definition
GameTime.cs:126
Microsoft.Xna.Framework.GameTime.elapsedRealTime
TimeSpan elapsedRealTime
Definition
GameTime.cs:117
Microsoft.Xna.Framework.GameTime.GameTime
GameTime()
Definition
GameTime.cs:9
Microsoft.Xna.Framework.GameTime.GameTime
GameTime(TimeSpan totalRealTime, TimeSpan elapsedRealTime, TimeSpan totalGameTime, TimeSpan elapsedGameTime, bool isRunningSlowly)
Definition
GameTime.cs:23
Microsoft.Xna.Framework.GameTime.isRunningSlowly
bool isRunningSlowly
Definition
GameTime.cs:120
Microsoft.Xna.Framework.GameTime.GameTime
GameTime(TimeSpan totalRealTime, TimeSpan elapsedRealTime, TimeSpan totalGameTime, TimeSpan elapsedGameTime)
Definition
GameTime.cs:14
Microsoft.Xna.Framework.GameTime.elapsedGameTime
TimeSpan elapsedGameTime
Definition
GameTime.cs:114
Microsoft.Xna.Framework.GameTime.TotalGameTime
TimeSpan TotalGameTime
Definition
GameTime.cs:83
Microsoft.Xna.Framework.GameTime.IsRunningSlowly
bool IsRunningSlowly
Definition
GameTime.cs:69
Microsoft.Xna.Framework.GameTime.totalGameTime
TimeSpan totalGameTime
Definition
GameTime.cs:123
Microsoft.Xna.Framework.GameTime.ElapsedRealTime
TimeSpan ElapsedRealTime
Definition
GameTime.cs:52
Microsoft.Xna.Framework.GameTime.ElapsedGameTime
TimeSpan ElapsedGameTime
Definition
GameTime.cs:35
Microsoft.Xna.Framework.GameTime
Definition
GameTime.cs:7
Microsoft.Xna.Framework
Definition
AudioChannels.cs:4
System.ExceptionArgument.value
@ value
System
Definition
__ComObject.cs:4
System.TimeSpan
Definition
TimeSpan.cs:10
source
Microsoft
Xna
Framework
GameTime.cs
Generated by
1.10.0