terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GameTime.cs
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1using System;
2
4{
5 // Token: 0x02000335 RID: 821
6 public class GameTime
7 {
8 // Token: 0x06001496 RID: 5270 RVA: 0x0005F128 File Offset: 0x0005D328
9 public GameTime()
10 {
11 }
12
13 // Token: 0x06001497 RID: 5271 RVA: 0x0005F13C File Offset: 0x0005D33C
21
22 // Token: 0x06001498 RID: 5272 RVA: 0x0005F16C File Offset: 0x0005D36C
30
31 // Token: 0x17000204 RID: 516
32 // (get) Token: 0x06001499 RID: 5273 RVA: 0x0005F19C File Offset: 0x0005D39C
33 // (set) Token: 0x0600149A RID: 5274 RVA: 0x0005F1B4 File Offset: 0x0005D3B4
35 {
36 get
37 {
40 return timeSpan2;
41 }
42 internal set
43 {
45 }
46 }
47
48 // Token: 0x17000205 RID: 517
49 // (get) Token: 0x0600149B RID: 5275 RVA: 0x0005F1C8 File Offset: 0x0005D3C8
50 // (set) Token: 0x0600149C RID: 5276 RVA: 0x0005F1E0 File Offset: 0x0005D3E0
52 {
53 get
54 {
57 return timeSpan2;
58 }
59 internal set
60 {
62 }
63 }
64
65 // Token: 0x17000206 RID: 518
66 // (get) Token: 0x0600149D RID: 5277 RVA: 0x0005F1F4 File Offset: 0x0005D3F4
67 // (set) Token: 0x0600149E RID: 5278 RVA: 0x0005F208 File Offset: 0x0005D408
68 public bool IsRunningSlowly
69 {
70 get
71 {
72 return this.isRunningSlowly;
73 }
74 internal set
75 {
76 }
77 }
78
79 // Token: 0x17000207 RID: 519
80 // (get) Token: 0x0600149F RID: 5279 RVA: 0x0005F218 File Offset: 0x0005D418
81 // (set) Token: 0x060014A0 RID: 5280 RVA: 0x0005F230 File Offset: 0x0005D430
83 {
84 get
85 {
88 return timeSpan2;
89 }
90 internal set
91 {
93 }
94 }
95
96 // Token: 0x17000208 RID: 520
97 // (get) Token: 0x060014A1 RID: 5281 RVA: 0x0005F244 File Offset: 0x0005D444
98 // (set) Token: 0x060014A2 RID: 5282 RVA: 0x0005F25C File Offset: 0x0005D45C
100 {
101 get
102 {
105 return timeSpan2;
106 }
107 internal set
108 {
110 }
111 }
112
113 // Token: 0x040022AE RID: 8878
115
116 // Token: 0x040022AF RID: 8879
118
119 // Token: 0x040022B0 RID: 8880
120 private bool isRunningSlowly;
121
122 // Token: 0x040022B1 RID: 8881
124
125 // Token: 0x040022B2 RID: 8882
127 }
128}
class f__AnonymousType0<< Count > j__TPar
GameTime(TimeSpan totalRealTime, TimeSpan elapsedRealTime, TimeSpan totalGameTime, TimeSpan elapsedGameTime, bool isRunningSlowly)
Definition GameTime.cs:23
GameTime(TimeSpan totalRealTime, TimeSpan elapsedRealTime, TimeSpan totalGameTime, TimeSpan elapsedGameTime)
Definition GameTime.cs:14