terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateClientNet()

static void Terraria.Netplay.UpdateClientNet ( )
inlinestatic

Definition at line 269 of file Netplay.cs.

270 {
271 int num = 1;
272 if (num == 0)
273 {
274 }
275 bool netClientOnly = Main.NetClientOnly;
276 if (num == 0)
277 {
278 }
279 Netplay.ClientUpdateFrame();
280 if (num == 0)
281 {
282 }
283 if (num != 0)
284 {
285 return;
286 }
287 Netplay.ClientLoopFrameUpdate();
288 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Netplay.ClientLoopFrameUpdate(), Terraria.Netplay.ClientUpdateFrame(), j__TPar, and Terraria.Main.NetClientOnly.

Referenced by Microsoft.Xna.Framework.Game.UnityUpdate().