terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ ExecuteThreadTime()

static void Terraria.WorldGen.ExecuteThreadTime ( )
inlinestatic

Definition at line 16012 of file WorldGen.cs.

16013 {
16014 if (!true)
16015 {
16016 }
16017 if (!true)
16018 {
16019 }
16020 if (!true)
16021 {
16022 }
16024 if (!false)
16025 {
16026 if (3 == 0)
16027 {
16028 Thread.Sleep(0);
16030 if (false)
16031 {
16032 goto IL_0038;
16033 }
16034 if (5 == 0)
16035 {
16036 return;
16037 }
16038 }
16039 return;
16040 }
16041 IL_0038:
16042 throw new OutOfMemoryException();
16043 }
class f__AnonymousType0<< Count > j__TPar
static void ExecuteSnippetsOnly()
static void Sleep(int millisecondsTimeout)
Definition Thread.cs:207
static DateTime Now
Definition DateTime.cs:530

References MainThreadExecution.ExecuteSnippetsOnly(), j__TPar, System.DateTime.Now, and System.Threading.Thread.Sleep().

Referenced by MainThreadExecution.ExecuteSnippets(), and Microsoft.Xna.Framework.Game.UnityServerUpdate().