terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 207 of file Thread.cs.
Referenced by System.Runtime.InteropServices.HandleCollector.Add(), SaveSynchronisationFinder.BroadcastRecieveThread(), ServerAutoFinder.BroadcastRecieveThread(), Microsoft.Xna.Framework.Content.ThreadContentRequest.ConstructFromMainThread(), FileManager.CreateDirectory(), FileManager.Delete(), UnityEngine.UnitySynchronizationContext.ExecutePendingTasks(), Terraria.WorldGen.ExecuteThreadTime(), FileManager.GetFiles(), Terraria.Netplay.InnerClientLoop(), Terraria.WorldGen.joinLocalWorldCallBack(), Microsoft.Xna.Framework.Content.ThreadContentRequest.LoadFromMainThread(), ServerAutoFinder.LookForFriendPlatformGames(), Telepathy.Server.NextConnectionId(), Terraria.WorldGen.playWorldCallBack(), FileManager.ReadAllBytes(), Terraria.Map.MapHelper.SaveMap(), Terraria.IO.WorldFile.SaveWorld(), Internal.Runtime.Augments.RuntimeThread.Sleep(), Telepathy.Server.Stop(), Terraria.Netplay.TcpClientLoop(), Terraria.Netplay.TcpLocalClientLoop(), ThreadManager.TerminateThreadAndWait(), ThreadedRenderManager.ThreadMonitor(), Microsoft.Xna.Framework.Game.UnityUpdate(), Terraria.FrameSkipTest.Update(), and MainThreadExecution.WaitOnMainThreadComplete().