terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UnityServerUpdate()

void Microsoft.Xna.Framework.Game.UnityServerUpdate ( float elapsedTime)
inlineinherited

Definition at line 149 of file Game.cs.

150 {
151 bool serverRunning = this._serverRunning;
152 if (serverRunning)
153 {
154 TimeSpan totalTime = this._totalTime;
155 if (!serverRunning)
156 {
157 }
162 bool flag = timeSpan > timeSpan2;
164 DateTime dateTime;
165 this._lastUpdate = dateTime;
170 bool serverRunning2 = this._serverRunning;
171 if (serverRunning2)
172 {
173 if (!serverRunning2)
174 {
175 }
178 }
180 if (!serverRunning2)
181 {
182 }
188 return;
189 }
190 }
class f__AnonymousType0<< Count > j__TPar
static void ServerUpdateFrame()
Definition Netplay.cs:250
static void ServerLoopUpdateFrame()
Definition Netplay.cs:408
static void ExecuteThreadTime()
static DateTime Now
Definition DateTime.cs:530
static TimeSpan FromSeconds(double value)
Definition TimeSpan.cs:284

References Microsoft.Xna.Framework.Game._lastUpdate, Microsoft.Xna.Framework.Game._serverRunning, Microsoft.Xna.Framework.Game._totalTime, Terraria.WorldGen.ExecuteThreadTime(), System.TimeSpan.FromSeconds(), j__TPar, System.DateTime.Now, Terraria.Netplay.ServerLoopUpdateFrame(), and Terraria.Netplay.ServerUpdateFrame().