19 int head = drawPlayer.
head;
20 if (drawPlayer ==
null)
40 int height =
drawinfo.bodyFrameMemory.Height;
74 if (drawPlayer ==
null)
79 int width =
drawinfo.bodyFrameMemory.Width;
84 int height =
drawinfo.bodyFrameMemory.Height;
89 if (drawPlayer ==
null)
145 bool isDisplayDollOrInanimate =
drawinfo.drawPlayer.isDisplayDollOrInanimate;
146 int skinDyePacked =
drawinfo.skinDyePacked;
148 if (!isDisplayDollOrInanimate)
156 if (!isDisplayDollOrInanimate)
161 int width =
drawinfo.bodyFrameMemory.Width;
166 int height =
drawinfo.bodyFrameMemory.Height;
192 int hairShaderPacked =
drawinfo.hairShaderPacked;
241 bool invis =
drawinfo.drawPlayer.invis;
247 int hairShaderPacked =
drawinfo.hairShaderPacked;
265 int height =
drawinfo.bodyFrameMemory.Height;
298 if (drawPlayer ==
null)
308 int height =
drawinfo.bodyFrameMemory.Height;
343 float x =
drawinfo.drawPlayer.position.X;
365 int hairShaderPacked =
drawinfo.hairShaderPacked;
381 int height =
drawinfo.bodyFrameMemory.Height;
420 float x =
drawinfo.drawPlayer.position.X;
470 int head =
drawinfo.drawPlayer.head;
482 int head = drawPlayer.
head;
493 bool isDisplayDollOrInanimate;
496 isDisplayDollOrInanimate =
drawPlayer2.isDisplayDollOrInanimate;
497 int skinDyePacked =
drawinfo.skinDyePacked;
500 if (!isDisplayDollOrInanimate)
518 int height =
drawinfo.bodyFrameMemory.Height;
541 int head =
drawinfo.drawPlayer.head;
555 int hairShaderPacked =
drawinfo.hairShaderPacked;
561 if (drawPlayer ==
null)
571 int height =
drawinfo.bodyFrameMemory.Height;
576 if (drawPlayer ==
null)
598 int head =
drawinfo.drawPlayer.head;
604 if (position !=
null)
610 if (position ==
null)
616 if (position ==
null)
621 int width =
drawinfo.bodyFrameMemory.Width;
728 bool drawUnicornHorn =
drawinfo.drawUnicornHorn;
731 int cUnicornHorn =
drawinfo.cUnicornHorn;
732 if (!drawUnicornHorn)
766 bool drawAngelHalo =
drawinfo.drawAngelHalo;
772 int cAngelHalo =
drawinfo.cAngelHalo;
817 EffectTechnique <CurrentTechnique>k__BackingField = pixelShader.<CurrentTechnique>k__BackingField;
846 public static void QuickCDD(
PlayerDrawHeadSet drawData,
int shaderTechnique,
Texture2D texture,
Vector2 position,
Rectangle sourceRectangle,
Color color,
float rotation,
Vector2 origin,
float scale,
SpriteEffects effects,
float layerDepth)
class f__AnonymousType0<< Count > j__TPar
static void DrawPlayer_08_FaceAcc(PlayerDrawHeadSet drawinfo)
static void DrawPlayer_06_NormalHats(PlayerDrawHeadSet drawinfo)
static int GetHatStacks(PlayerDrawHeadSet drawinfo, int itemId)
static void DrawPlayer_04_RabbitOrder(PlayerDrawHeadSet drawinfo)
static void DrawPlayer_02_DrawArmorWithFullHair(PlayerDrawHeadSet drawinfo)
static void DrawPlayer_01_FaceSkin(PlayerDrawHeadSet drawinfo)
static void DrawPlayer_04_HatsWithFullHair(PlayerDrawHeadSet drawinfo)
static Vector2 DrawPlayer_04_GetHatDrawPosition(PlayerDrawHeadSet drawinfo, Vector2 hatOffset, int usedGravDir)
static void DrawPlayer_RenderAllLayers(PlayerDrawHeadSet drawinfo)
static void DrawPlayer_05_TallHats(PlayerDrawHeadSet drawinfo)
static void DrawPlayer_00_BackHelmet(PlayerDrawHeadSet drawinfo)
static void DrawPlayer_03_HelmetHair(PlayerDrawHeadSet drawinfo)
static void DrawPlayer_0_(PlayerDrawHeadSet drawinfo)
static void DrawPlayer_DrawSelectionRect(PlayerDrawHeadSet drawinfo)
static void DrawPlayer_07_JustHair(PlayerDrawHeadSet drawinfo)
static void QuickCDD(PlayerDrawHeadSet drawData, int shaderTechnique, Texture2D texture, Vector2 position, Rectangle sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
static void DrawPlayer_04_BadgersHat(PlayerDrawHeadSet drawinfo)
static void QuickCDD(PlayerDrawHeadSet drawData, Texture2D texture, Vector2 position, Rectangle sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
static void DrawPlayer_04_CapricornMask(PlayerDrawHeadSet drawinfo)
static Effect pixelShader
static Microsoft.Xna.Framework.Vector2 screenPosition
Microsoft.Xna.Framework.Vector2 GetBeardDrawOffsetFromHelmet()
Microsoft.Xna.Framework.Vector2 headPosition
DrawData(Texture2D texture, Vector2 position, Color color)