terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_RenderAllLayers()

static void Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_RenderAllLayers ( PlayerDrawHeadSet drawinfo)
inlinestatic

Definition at line 807 of file PlayerDrawHeadLayers.cs.

808 {
809 int num = 1;
810 DrawData[] drawData = drawinfo.DrawData;
811 if (num == 0)
812 {
813 }
814 Effect pixelShader = Main.pixelShader;
815 Player drawPlayer = drawinfo.drawPlayer;
816 int cHead = drawinfo.cHead;
817 EffectTechnique <CurrentTechnique>k__BackingField = pixelShader.<CurrentTechnique>k__BackingField;
818 long num2 = 0L;
819 EffectPass effectPass = <CurrentTechnique>k__BackingField.<Passes>k__BackingField[(int)num2];
820 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.DataStructures.DrawData.DrawData(), Terraria.Player.cHead, j__TPar, System.L, and Terraria.Main.pixelShader.