terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_07_JustHair()

static void Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_07_JustHair ( PlayerDrawHeadSet drawinfo)
inlinestatic

Definition at line 546 of file PlayerDrawHeadLayers.cs.

547 {
548 if (!drawinfo.helmetIsNormal && !drawinfo.helmetIsOverFullHair && !drawinfo.helmetIsTall)
549 {
550 bool hideHair = drawinfo.hideHair;
551 if (!hideHair)
552 {
553 Rectangle bodyFrameMemory = drawinfo.bodyFrameMemory;
554 int width = drawinfo.bodyFrameMemory.Width;
555 int hairShaderPacked = drawinfo.hairShaderPacked;
556 if (!hideHair)
557 {
558 }
559 Player drawPlayer = drawinfo.drawPlayer;
560 float x = drawinfo.Position.X;
561 if (drawPlayer == null)
562 {
563 }
564 Vector2 screenPosition = Main.screenPosition;
565 Player drawPlayer2 = drawinfo.drawPlayer;
566 int width2 = drawinfo.bodyFrameMemory.Width;
567 float y = drawinfo.Position.Y;
568 int width3 = drawPlayer2.width;
569 Vector2 screenPosition2 = Main.screenPosition;
570 Player drawPlayer3 = drawinfo.drawPlayer;
571 int height = drawinfo.bodyFrameMemory.Height;
572 int height2 = drawPlayer3.height;
573 Player drawPlayer4 = drawinfo.drawPlayer;
574 float x2 = drawPlayer4.headPosition.X;
575 float y2 = drawPlayer4.headPosition.Y;
576 if (drawPlayer == null)
577 {
578 }
579 float x3 = drawinfo.headVect.X;
580 float y3 = drawinfo.headVect.Y;
581 float x4 = drawinfo.hairOffset.X;
582 float y4 = drawinfo.hairOffset.Y;
583 Player drawPlayer5 = drawinfo.drawPlayer;
584 Color colorHair = drawinfo.colorHair;
585 float x5 = drawinfo.headVect.X;
586 float y5 = drawinfo.headVect.Y;
587 float scale = drawinfo.scale;
588 float headRotation = drawPlayer5.headRotation;
589 SpriteEffects playerEffect = drawinfo.playerEffect;
590 DrawData[] drawData = drawinfo.DrawData;
591 }
592 }
593 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.DataStructures.DrawData.DrawData(), Terraria.Player.headPosition, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, Microsoft.Xna.Framework.Rectangle.Width, and Terraria.Entity.width.