class f__AnonymousType0<< Count > j__TPar
DrawData(Texture2D texture, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effect, int inactiveLayerDepth)
void Draw(SpriteBatch sb)
DrawData(Texture2D texture, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effect, int inactiveLayerDepth)
DrawData(Texture2D texture, Vector2 position, Rectangle sourceRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effect, int inactiveLayerDepth)
void Draw(SpriteBatch sb, Vector2 offset)
static ? Rectangle nullRectangle
bool ignorePlayerRotation
DrawData(Texture2D texture, Vector2 position, Color color)
DrawData(Texture2D texture, Vector2 position, Rectangle sourceRect, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effect, int inactiveLayerDepth)