terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_04_CapricornMask()

static void Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_04_CapricornMask ( PlayerDrawHeadSet drawinfo)
inlinestatic

Definition at line 289 of file PlayerDrawHeadLayers.cs.

290 {
291 Rectangle bodyFrameMemory = drawinfo.bodyFrameMemory;
292 int width = drawinfo.bodyFrameMemory.Width;
293 int cHead = drawinfo.cHead;
294 Player drawPlayer = drawinfo.drawPlayer;
295 float x = drawinfo.helmetOffset.X;
296 float y = drawinfo.helmetOffset.Y;
297 float x2 = drawinfo.Position.X;
298 if (drawPlayer == null)
299 {
300 }
301 Vector2 screenPosition = Main.screenPosition;
302 Player drawPlayer2 = drawinfo.drawPlayer;
303 int width2 = drawinfo.bodyFrameMemory.Width;
304 float y2 = drawinfo.Position.Y;
305 int width3 = drawPlayer2.width;
306 Vector2 screenPosition2 = Main.screenPosition;
307 Player drawPlayer3 = drawinfo.drawPlayer;
308 int height = drawinfo.bodyFrameMemory.Height;
309 int height2 = drawPlayer3.height;
310 if (drawPlayer3 == null)
311 {
312 }
313 Player drawPlayer4 = drawinfo.drawPlayer;
314 float x3 = drawPlayer4.headPosition.X;
315 float y3 = drawPlayer4.headPosition.Y;
316 float x4 = drawinfo.headVect.X;
317 float y4 = drawinfo.headVect.Y;
318 Player drawPlayer5 = drawinfo.drawPlayer;
319 Color colorArmorHead = drawinfo.colorArmorHead;
320 float x5 = drawinfo.headVect.X;
321 float y5 = drawinfo.headVect.Y;
322 float scale = drawinfo.scale;
323 SpriteEffects playerEffect = drawinfo.playerEffect;
324 float headRotation = drawPlayer5.headRotation;
325 DrawData[] drawData = drawinfo.DrawData;
326 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.DataStructures.DrawData.DrawData(), Terraria.Player.headPosition, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, Microsoft.Xna.Framework.Rectangle.Width, and Terraria.Entity.width.

Referenced by Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_06_NormalHats().