terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SpriteEffects.cs
Go to the documentation of this file.
1
using
System
;
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3
namespace
Microsoft.Xna.Framework.Graphics
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{
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// Token: 0x02000391 RID: 913
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[Flags]
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public
enum
SpriteEffects
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{
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// Token: 0x040026AA RID: 9898
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None
= 0,
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// Token: 0x040026AB RID: 9899
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FlipHorizontally
= 1,
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// Token: 0x040026AC RID: 9900
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FlipVertically
= 2
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}
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}
Microsoft.Xna.Framework.Graphics.ColorWriteChannels.None
@ None
Microsoft.Xna.Framework.Graphics.SpriteEffects
SpriteEffects
Definition
SpriteEffects.cs:8
Microsoft.Xna.Framework.Graphics.SpriteEffects.FlipVertically
@ FlipVertically
Microsoft.Xna.Framework.Graphics.SpriteEffects.FlipHorizontally
@ FlipHorizontally
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:4
System
Definition
__ComObject.cs:4
source
Microsoft
Xna
Framework
Graphics
SpriteEffects.cs
Generated by
1.10.0