terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_00_BackHelmet()

static void Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_00_BackHelmet ( PlayerDrawHeadSet drawinfo)
inlinestatic

Definition at line 16 of file PlayerDrawHeadLayers.cs.

17 {
18 Player drawPlayer = drawinfo.drawPlayer;
19 int head = drawPlayer.head;
20 if (drawPlayer == null)
21 {
22 }
23 Player drawPlayer2 = drawinfo.drawPlayer;
24 Rectangle bodyFrameMemory = drawinfo.bodyFrameMemory;
25 int width = drawinfo.bodyFrameMemory.Width;
26 int cHead = drawinfo.cHead;
27 float x = drawinfo.helmetOffset.X;
28 float y = drawinfo.helmetOffset.Y;
29 float x2 = drawinfo.Position.X;
30 if (drawPlayer2 == null)
31 {
32 }
33 Vector2 screenPosition = Main.screenPosition;
34 Player drawPlayer3 = drawinfo.drawPlayer;
35 int width2 = drawinfo.bodyFrameMemory.Width;
36 float y2 = drawinfo.Position.Y;
37 int width3 = drawPlayer3.width;
38 Vector2 screenPosition2 = Main.screenPosition;
39 Player drawPlayer4 = drawinfo.drawPlayer;
40 int height = drawinfo.bodyFrameMemory.Height;
41 int height2 = drawPlayer4.height;
42 if (drawPlayer4 == null)
43 {
44 }
45 Player drawPlayer5 = drawinfo.drawPlayer;
46 float x3 = drawPlayer5.headPosition.X;
47 float y3 = drawPlayer5.headPosition.Y;
48 float x4 = drawinfo.headVect.X;
49 float y4 = drawinfo.headVect.Y;
50 Player drawPlayer6 = drawinfo.drawPlayer;
51 Color colorArmorHead = drawinfo.colorArmorHead;
52 float x5 = drawinfo.headVect.X;
53 float y5 = drawinfo.headVect.Y;
54 float scale = drawinfo.scale;
55 SpriteEffects playerEffect = drawinfo.playerEffect;
56 float headRotation = drawPlayer6.headRotation;
57 DrawData[] drawData = drawinfo.DrawData;
58 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.DataStructures.DrawData.DrawData(), Terraria.Player.head, Terraria.Player.headPosition, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, Microsoft.Xna.Framework.Rectangle.Width, and Terraria.Entity.width.