Definition at line 596 of file PlayerDrawHeadLayers.cs.
597 {
598 int head =
drawinfo.drawPlayer.head;
600 int head2 = drawPlayer.head;
604 if (position != null)
605 {
607 }
610 if (position == null)
611 {
613 }
616 if (position == null)
617 {
618 }
619 Vector2 screenPosition = Main.screenPosition;
621 int width =
drawinfo.bodyFrameMemory.Width;
629 {
630 }
647 if (!true)
648 {
649 }
650 sbyte face =
drawinfo.drawPlayer.face;
652 if (face == 0)
653 {
654 }
658 {
659 }
670 {
671 }
689 {
690 }
691 int cFaceFlower =
drawinfo.cFaceFlower;
693 {
694 }
699 {
700 }
707 int num = 52992;
713 if (num == 0)
714 {
715 }
728 bool drawUnicornHorn =
drawinfo.drawUnicornHorn;
729 if (drawUnicornHorn)
730 {
731 int cUnicornHorn =
drawinfo.cUnicornHorn;
732 if (!drawUnicornHorn)
733 {
734 }
736 if (num == 0)
737 {
738 }
750 if (num == 0)
751 {
752 }
765 }
766 bool drawAngelHalo =
drawinfo.drawAngelHalo;
767 if (drawAngelHalo)
768 {
769 if (!drawAngelHalo)
770 {
771 }
772 int cAngelHalo =
drawinfo.cAngelHalo;
773 if (!drawAngelHalo)
774 {
775 }
790 {
791 }
803 }
804 }
class f__AnonymousType0<< Count > j__TPar
References Terraria.DataStructures.DrawData.DrawData(), Terraria.Player.canCarpet, Terraria.Player.cFaceFlower, Terraria.Player.face, Terraria.Player.GetBeardDrawOffsetFromHelmet(), Terraria.Player.head, Terraria.Player.headPosition, Terraria.Player.headRotation, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, Microsoft.Xna.Framework.Rectangle.Width, and Terraria.Entity.width.