terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawData() [1/5]

Terraria.DataStructures.DrawData.DrawData ( Texture2D texture,
Vector2 position,
Color color )
inline

Definition at line 11 of file DrawData.cs.

12 {
15 if (!true)
16 {
17 }
18 long num = 0L;
19 long num2 = 0L;
20 long num3 = 0L;
21 long num4 = 0L;
22 Rectangle rectangle = texture.Frame(1, 1, (int)num, (int)num2, (int)num3, (int)num4);
25 if (!true)
26 {
27 }
28 if (!true)
29 {
30 }
31 this.origin = 1;
32 if (!true)
33 {
34 }
35 this.scale = 1;
36 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, System.L, Terraria.DataStructures.DrawData.position, and Terraria.DataStructures.DrawData.texture.

Referenced by Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_00_BackHelmet(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_01_FaceSkin(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_02_DrawArmorWithFullHair(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_03_HelmetHair(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_04_CapricornMask(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_04_RabbitOrder(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_05_TallHats(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_07_JustHair(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_08_FaceAcc(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_DrawSelectionRect(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_RenderAllLayers(), Terraria.DataStructures.PlayerDrawHeadLayers.QuickCDD(), and Terraria.DataStructures.PlayerDrawHeadLayers.QuickCDD().