Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 127 of file WaterShaderData.cs.
References Terraria.GameContent.Shaders.WaterShaderData._activeViscosityMask, Terraria.GameContent.Shaders.WaterShaderData._clearNextFrame, Terraria.GameContent.Shaders.WaterShaderData._distortionTarget, Terraria.GameContent.Shaders.WaterShaderData._distortionTargetSwap, Terraria.GameContent.Shaders.WaterShaderData._isWaveBufferDirty, Terraria.GameContent.Shaders.WaterShaderData._lastDistortionDrawOffset, Terraria.GameContent.Shaders.WaterShaderData._useViscosityFilter, Terraria.GameContent.Shaders.WaterShaderData._viscosityMaskChain, Terraria.Graphics.TileBatch.Begin(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear(), Microsoft.Xna.Framework.Graphics.Color, System.destination, Terraria.Graphics.TileBatch.Draw(), Terraria.GameContent.Shaders.WaterShaderData.DrawWaves(), Terraria.Graphics.TileBatch.End(), System.Math.Floor(), Microsoft.Xna.Framework.Graphics.Texture2D.Height, Microsoft.Xna.Framework.Rectangle.Height, Terraria.GameContent.Liquid.LiquidRenderer.Instance, Terraria.Main.instance, Terraria.Graphics.Shaders.GameShaders.Misc, Terraria.Main.offScreenRange, System.Math.PI, Microsoft.Xna.Framework.Graphics.SamplerState.PointClamp, Microsoft.Xna.Framework.Graphics.GraphicsDevice.SamplerStates, Terraria.Main.screenPosition, Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTarget(), Terraria.Main.tileBatch, Microsoft.Xna.Framework.Graphics.Vector2, Microsoft.Xna.Framework.Graphics.Vector4, Microsoft.Xna.Framework.Color.White, Microsoft.Xna.Framework.Graphics.Texture2D.Width, Microsoft.Xna.Framework.Rectangle.Width, Microsoft.Xna.Framework.Rectangle.X, Microsoft.Xna.Framework.Vector2.X, Microsoft.Xna.Framework.Rectangle.Y, Microsoft.Xna.Framework.Vector2.Y, and Microsoft.Xna.Framework.Vector2.Zero.
Referenced by Terraria.GameContent.Shaders.WaterShaderData.PreDraw().