Terraria v1.4.4.9
Terraria source code documentation
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int Microsoft.Xna.Framework.Rectangle.Y |
Definition at line 17 of file Rectangle.cs.
Referenced by Microsoft.Xna.Framework.Rectangle.Rectangle(), Microsoft.Xna.Framework.Graphics.Viewport.Viewport(), Terraria.GameContent.Biomes.Desert.DesertHive.AddTileVariance(), Terraria.GameContent.Bestiary.UnlockableNPCEntryIcon.AdjustSpecialSpawnRulesForVisuals(), Terraria.Graphics.Light.LightingEngine.ApplyPerFrameLights(), Terraria.DataStructures.PlayerDrawSet.BoringSetup(), Terraria.TileObject.CanPlace(), Microsoft.Xna.Framework.Rectangle.Contains(), Microsoft.Xna.Framework.Rectangle.Contains(), Microsoft.Xna.Framework.Rectangle.Contains(), Microsoft.Xna.Framework.Rectangle.Contains(), Microsoft.Xna.Framework.Rectangle.Contains(), Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(), Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(), Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(), Terraria.Graphics.TileBatch.Draw(), Terraria.DataStructures.SpriteDrawBuffer.Draw(), Terraria.GameContent.UI.Elements.UIScrollbar.DrawBar(), Terraria.Main.DrawCapture(), Terraria.Graphics.Capture.CaptureInterface.ModeDragBounds.DrawMarkedArea(), Terraria.GameContent.Liquid.LiquidRenderer.DrawNormalLiquids(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_02_DrawArmorWithFullHair(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_03_HelmetHair(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_04_HatsWithFullHair(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_04_RabbitOrder(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_05_TallHats(), Terraria.DataStructures.PlayerDrawHeadLayers.DrawPlayer_07_JustHair(), Terraria.GameContent.UI.Elements.UIColoredSlider.DrawValueBar(), Terraria.GameContent.UI.Elements.UIColoredSliderSimple.DrawValueBarDynamicWidth(), Terraria.GameContent.UI.Elements.UIVerticalSlider.DrawValueBarDynamicWidth(), Microsoft.Xna.Framework.Rectangle.Equals(), Terraria.Graphics.Light.TileLightScanner.ExportTo(), Terraria.Graphics.Light.LightingEngine.ExportToMiniMap(), Terraria.NPC.FindFrame(), Terraria.GameContent.Biomes.CaveHouse.HouseBuilder.FindSideExit(), Terraria.GameContent.Biomes.CaveHouse.HouseBuilder.FindVerticalExit(), ReLogic.Peripherals.RGB.Fragment.FromGrid(), Microsoft.Xna.Framework.Graphics.Texture.GetAndValidateRect(), Terraria.Graphics.Light.LightingEngine.GetColor(), Microsoft.Xna.Framework.Rectangle.GetHashCode(), Terraria.GameContent.Liquid.LiquidRenderer.GetVisibleLiquid(), Terraria.GameContent.Liquid.LiquidRenderer.HasFullWater(), Microsoft.Xna.Framework.Rectangle.Inflate(), ReLogic.Graphics.DynamicSpriteFont.InternalDraw(), Terraria.GameContent.Liquid.LiquidRenderer.InternalPrepareDraw(), Microsoft.Xna.Framework.Rectangle.Intersect(), Microsoft.Xna.Framework.Rectangle.Intersects(), Microsoft.Xna.Framework.Rectangle.Intersects(), Terraria.GameContent.UI.Elements.UIScrollbar.LeftMouseDown(), Terraria.CombatText.NewText(), Microsoft.Xna.Framework.Rectangle.Offset(), Microsoft.Xna.Framework.Rectangle.Offset(), Microsoft.Xna.Framework.Rectangle.operator!=(), Microsoft.Xna.Framework.Rectangle.operator==(), Terraria.GameContent.Biomes.Desert.DesertHive.PlaceClustersArea(), Terraria.NPC.SetTargetTrackingValues(), Terraria.GameContent.Shaders.WaterShaderData.StepLiquids(), Microsoft.Xna.Framework.Rectangle.ToString(), and Microsoft.Xna.Framework.Rectangle.Union().