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| | WaterShaderData (string passName) |
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| override void | Update (GameTime gameTime) |
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| override void | Apply () |
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| void | QueueRipple (Vector2 position, float strength=1f, RippleShape shape=RippleShape.Square, float rotation=0f) |
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| void | QueueRipple (Vector2 position, float strength, Vector2 size, RippleShape shape=RippleShape.Square, float rotation=0f) |
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| void | QueueRipple (Vector2 position, Color waveData, Vector2 size, RippleShape shape=RippleShape.Square, float rotation=0f) |
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| ScreenShaderData | UseImageOffset (Vector2 offset) |
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| ScreenShaderData | UseIntensity (float intensity) |
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| ScreenShaderData | UseColor (float r, float g, float b) |
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| ScreenShaderData | UseColor (Color color) |
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| ScreenShaderData | UseColor (Vector3 color) |
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| ScreenShaderData | UseProgress (float progress) |
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| ScreenShaderData | UseImage (Texture2D image, int index=0, SamplerState samplerState=null) |
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| ScreenShaderData | UseImage (string path, int index=0, SamplerState samplerState=null) |
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| ScreenShaderData | UseDirection (Vector2 direction) |
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| ScreenShaderData | UseGlobalOpacity (float opacity) |
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| ScreenShaderData | UseTargetPosition (Vector2 position) |
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| ScreenShaderData | UseSecondaryColor (float r, float g, float b) |
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| ScreenShaderData | UseSecondaryColor (Color color) |
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| ScreenShaderData | UseSecondaryColor (Vector3 color) |
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| ScreenShaderData | UseOpacity (float opacity) |
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| ScreenShaderData | UseImageScale (Vector2 scale, int index=0) |
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| virtual ScreenShaderData | GetSecondaryShader (Player player) |
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| void | SwapProgram (string passName) |
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Definition at line 14 of file WaterShaderData.cs.