Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 332 of file WaterShaderData.cs.
References Terraria.GameContent.Shaders.WaterShaderData._clearNextFrame, Terraria.GameContent.Shaders.WaterShaderData._distortionTarget, Terraria.GameContent.Shaders.WaterShaderData._isWaveBufferDirty, Terraria.GameContent.Shaders.WaterShaderData._queuedSteps, Terraria.GameContent.Shaders.WaterShaderData._useCustomWaves, Terraria.GameContent.Shaders.WaterShaderData._usePlayerWaves, Terraria.GameContent.Shaders.WaterShaderData._useProjectileWaves, Terraria.GameContent.Shaders.WaterShaderData._useRippleWaves, Terraria.GameContent.Shaders.WaterShaderData._usingRenderTargets, Microsoft.Xna.Framework.Graphics.GraphicsDevice.Clear(), Microsoft.Xna.Framework.Graphics.Color, Terraria.Main.instance, Terraria.Main.IsGraphicsDeviceAvailable, System.Math.Min(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTarget(), Terraria.GameContent.Shaders.WaterShaderData.StepLiquids(), and Terraria.GameContent.Shaders.WaterShaderData.ValidateRenderTargets().
Referenced by Terraria.GameContent.Shaders.WaterShaderData.WaterShaderData().