Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 177 of file WaterShaderData.cs.
References Terraria.GameContent.Shaders.WaterShaderData._lastDistortionDrawOffset, Terraria.GameContent.Shaders.WaterShaderData._rippleQueue, Terraria.GameContent.Shaders.WaterShaderData._rippleQueueCount, Terraria.GameContent.Shaders.WaterShaderData._rippleShapeTexture, Terraria.GameContent.Shaders.WaterShaderData._useCustomWaves, Terraria.GameContent.Shaders.WaterShaderData._useNPCWaves, Terraria.GameContent.Shaders.WaterShaderData._usePlayerWaves, Terraria.GameContent.Shaders.WaterShaderData._useProjectileWaves, Terraria.GameContent.Shaders.WaterShaderData._useRippleWaves, Terraria.GameContent.Shaders.WaterShaderData._useViscosityFilter, Terraria.Entity.active, Terraria.Graphics.TileBatch.Begin(), Terraria.ID.ProjectileID.Sets.CanDistortWater, Terraria.Entity.Center, Terraria.Collision.CheckAABBvAABBCollision(), Microsoft.Xna.Framework.MathHelper.Clamp(), Microsoft.Xna.Framework.Graphics.Color, Terraria.Graphics.TileBatch.Draw(), Terraria.Graphics.TileBatch.End(), Microsoft.Xna.Framework.Rectangle.Height, Terraria.Entity.height, Terraria.Collision.honey, Terraria.Entity.honeyWet, Terraria.Projectile.ignoreWater, Terraria.Main.instance, Terraria.Collision.LavaCollision(), Terraria.Entity.lavaWet, Microsoft.Xna.Framework.Vector2.Length(), Microsoft.Xna.Framework.Vector2.LengthSquared(), Terraria.GameContent.TextureAssets.MagicPixel, System.Math.Max(), System.Math.Min(), Terraria.Graphics.Shaders.GameShaders.Misc, Terraria.ID.ProjectileID.Sets.NoLiquidDistortion, Microsoft.Xna.Framework.Vector2.Normalize(), Terraria.Main.npc, Terraria.Main.offScreenRange, Terraria.Entity.oldVelocity, Terraria.GameContent.Shaders.WaterShaderData.OnWaveDraw, Terraria.Main.player, Terraria.GameContent.Shaders.WaterShaderData.Ripple.Position, Terraria.Entity.position, Terraria.Main.projectile, Terraria.GameContent.Shaders.WaterShaderData.QueueRipple(), Terraria.GameContent.Shaders.WaterShaderData.Ripple.Rotation, Terraria.NPC.rotation, Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Main.screenWidth, Terraria.GameContent.Shaders.WaterShaderData.Ripple.Size, Terraria.Entity.Size, Terraria.GameContent.Shaders.WaterShaderData.Ripple.SourceRectangle, System.Math.Sqrt(), Terraria.Main.tileBatch, Terraria.Projectile.type, ReLogic.Content.Asset< T >.Value, System.value, Microsoft.Xna.Framework.Graphics.Vector2, Microsoft.Xna.Framework.Graphics.Vector4, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Collision.WetCollision(), Terraria.Entity.wetCount, Microsoft.Xna.Framework.Rectangle.Width, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.
Referenced by Terraria.GameContent.Shaders.WaterShaderData.StepLiquids().