Terraria v1.4.4.9
Terraria source code documentation
|
|
inlinevirtualinherited |
Reimplemented in Terraria.GameContent.UI.Elements.UIClothStyleButton, Terraria.GameContent.UI.States.AWorkshopPublishInfoState< TPublishedObjectType >, Terraria.GameContent.UI.States.UIAchievementsMenu, Terraria.GameContent.UI.States.UIBestiaryTest, Terraria.GameContent.UI.States.UICharacterCreation, Terraria.GameContent.UI.States.UICharacterSelect, Terraria.GameContent.UI.States.UICreativePowersMenu, Terraria.GameContent.UI.States.UIEmotesMenu, Terraria.GameContent.UI.States.UIManageControls, Terraria.GameContent.UI.States.UIReportsPage, Terraria.GameContent.UI.States.UIResourcePackInfoMenu, Terraria.GameContent.UI.States.UIResourcePackSelectionMenu, Terraria.GameContent.UI.States.UIWorkshopHub, Terraria.GameContent.UI.States.UIWorkshopSelectResourcePackToPublish, Terraria.GameContent.UI.States.UIWorkshopSelectWorldToPublish, Terraria.GameContent.UI.States.UIWorkshopWorldImport, Terraria.GameContent.UI.States.UIWorldCreation, Terraria.GameContent.UI.States.UIWorldLoad, and Terraria.GameContent.UI.States.UIWorldSelect.
Definition at line 197 of file UIElement.cs.
References Microsoft.Xna.Framework.Graphics.BlendState.AlphaBlend, Microsoft.Xna.Framework.Graphics.SamplerState.AnisotropicClamp, Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(), Terraria.UI.UIElement.DrawChildren(), Terraria.UI.UIElement.DrawSelf(), Microsoft.Xna.Framework.Graphics.SpriteBatch.End(), Terraria.UI.UIElement.GetClippingRectangle(), Microsoft.Xna.Framework.Graphics.GraphicsResource.GraphicsDevice, Microsoft.Xna.Framework.Graphics.DepthStencilState.None, Terraria.UI.UIElement.OverflowHidden, Terraria.UI.UIElement.OverflowHiddenRasterizerState, Terraria.UI.UIElement.OverrideSamplerState, Microsoft.Xna.Framework.Graphics.GraphicsDevice.RasterizerState, Microsoft.Xna.Framework.Graphics.GraphicsDevice.ScissorRectangle, Terraria.Main.UIScaleMatrix, and Terraria.UI.UIElement.UseImmediateMode.
Referenced by Terraria.UI.UserInterface.Draw(), Terraria.GameContent.UI.Elements.UIList.UIInnerList.DrawChildren(), and Terraria.UI.UIElement.DrawChildren().