Terraria v1.4.4.9
Terraria source code documentation
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◆ RasterizerState

RasterizerState Microsoft.Xna.Framework.Graphics.GraphicsDevice.RasterizerState
getset

Definition at line 369 of file GraphicsDevice.cs.

370 {
371 get
372 {
374 }
375 set
376 {
377 if (value == null)
378 {
379 throw new ArgumentNullException("value", FrameworkResources.NullNotAllowed);
380 }
382 {
383 EffectPass effectPass = activePass;
384 if (effectPass != null && (effectPass._stateFlags & EffectStateFlags.Rasterizer) != 0)
385 {
386 effectPass.EndPass();
387 activePass = null;
388 }
389 value.Apply(this);
391 }
392 }
393 }

Referenced by Microsoft.Xna.Framework.Graphics.SavedDeviceState.SavedDeviceState(), Terraria.UI.UIElement.Draw(), and Terraria.GameContent.UI.Elements.UICharacter.DrawPets().