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| SpriteBatch (GraphicsDevice graphicsDevice) |
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void | Begin (SpriteSortMode sortMode, bool useTransformMatrix, bool defferedBatch) |
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void | Begin (SpriteSortMode sortMode=SpriteSortMode.Deferred, BlendState blendState=null, SamplerState samplerState=null, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, Effect effect=null, Matrix? transformMatrix=null, bool defferedBatch=true) |
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void | End () |
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void | Flush () |
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void | Draw (Texture2D texture, Vector2? position=null, Rectangle? destinationRectangle=null, Rectangle? sourceRectangle=null, Vector2? origin=null, float rotation=0f, Vector2? scale=null, Color? color=null, SpriteEffects effects=SpriteEffects.None, float layerDepth=0f) |
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void | Draw (Texture2D texture, Vector2? position, Rectangle? destinationRectangle, Rectangle? sourceRectangle, Vector2? origin, float rotation, Vector2? scale, ref VertexColors color, SpriteEffects effects=SpriteEffects.None, float layerDepth=0f) |
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SpriteBatchItem | InsertNewBatchItem (Texture2D texture) |
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void | Draw (Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects=SpriteEffects.None) |
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void | Draw (Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects=SpriteEffects.None) |
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void | Draw (Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, float rotation, Vector2 origin, float scale) |
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void | Draw (Texture2D texture, ref Vector2 position, ref Color color, float rotation, Vector2 origin, float scale) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | Draw (Texture2D texture, Vector2 position, ref Rectangle srcRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | Draw (Texture2D texture, Vector2 position, ref Rectangle srcRect, ref VertexColors color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | Draw (Texture2D texture, Vector2 position, ref Rectangle srcRect, ref VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f) |
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void | Draw (Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color) |
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void | Draw (Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref VertexColors color) |
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void | Draw (Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, SpriteEffects effects) |
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void | Draw (Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref VertexColors color, SpriteEffects effects) |
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void | Draw (Texture2D texture, Vector2 position, ref Rectangle srcRect, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f) |
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void | Draw (Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) |
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void | Draw (Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, ref VertexColors color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors color) |
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void | Draw (Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color) |
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void | Draw (Texture2D texture, Vector2 position, Color color) |
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void | Draw (Texture2D texture, Rectangle destinationRectangle, Color color) |
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void | DrawString (SpriteFont spriteFont, string text, Vector2 position, Color color) |
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void | DrawString (SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color) |
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void | DrawString (SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) |
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void | DrawString (SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) |
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void | DrawString (SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | DrawStringMultiLineRight (SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | DrawStringMultiLineCentre (SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | DrawString (SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | DrawString (SpriteFont spriteFont, string text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, Vector2[] offsets) |
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void | DrawString (SpriteFont spriteFont, StringBuilder text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, Vector2[] offsets) |
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void | DrawString (SpriteFont spriteFont, string text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | DrawString (SpriteFont spriteFont, StringBuilder text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | Dispose () |
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override string | ToString () |
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Definition at line 42 of file SpriteBatch.cs.