terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Graphics.EffectPass Class Reference
+ Collaboration diagram for Microsoft.Xna.Framework.Graphics.EffectPass:

Public Member Functions

 EffectPass (Effect effect, int passindex, string name, Material material)
 
 EffectPass (Effect effect, EffectPass existing)
 
 EffectPass (EffectPass existing, ShaderData armourData)
 
void ApplyValuesToMaterial (Material material)
 
void SetRegion (Vector4 sourceRect, Texture2D texture)
 
void Apply ()
 

Public Attributes

readonly int PassIndex
 
readonly string Name
 
readonly Material _material
 
readonly int BatchIndex
 
readonly ShaderData _armour
 

Static Public Attributes

static EffectPass BoundEffect
 

Static Private Member Functions

static int GetNextBatchIndex ()
 

Private Attributes

readonly Effect _effect
 

Static Private Attributes

static int NextBatchIndex
 

Detailed Description

Definition at line 12 of file EffectPass.cs.


The documentation for this class was generated from the following file: