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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for Microsoft.Xna.Framework.Graphics.EffectPass:Public Member Functions | |
| EffectPass (Effect effect, int passindex, string name, Material material) | |
| EffectPass (Effect effect, EffectPass existing) | |
| EffectPass (EffectPass existing, ShaderData armourData) | |
| void | ApplyValuesToMaterial (Material material) |
| void | SetRegion (Vector4 sourceRect, Texture2D texture) |
| void | Apply () |
Public Attributes | |
| readonly int | PassIndex |
| readonly string | Name |
| readonly Material | _material |
| readonly int | BatchIndex |
| readonly ShaderData | _armour |
Static Public Attributes | |
| static EffectPass | BoundEffect |
Static Private Member Functions | |
| static int | GetNextBatchIndex () |
Private Attributes | |
| readonly Effect | _effect |
Static Private Attributes | |
| static int | NextBatchIndex |
Definition at line 12 of file EffectPass.cs.