terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Graphics.SpriteBatch Member List

This is the complete list of members for Microsoft.Xna.Framework.Graphics.SpriteBatch, including all inherited members.

_batcherMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_batchOffsetMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_beginCalledMicrosoft.Xna.Framework.Graphics.SpriteBatch
_blendStateMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_depthStencilStateMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_effectMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_firstBatchListMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_hasMatrixMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_lastBatchItemMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_lastBatchListMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_lastViewportMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_projectionMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_rasterizerStateMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_renderMatrixMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_sortModeMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_spriteEffectMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_spritePassMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_tempRectMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_texCoordBRMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
_texCoordTLMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
BatchDefferedMicrosoft.Xna.Framework.Graphics.SpriteBatch
BatchDefferedHeadInsertMicrosoft.Xna.Framework.Graphics.SpriteBatch
Begin(SpriteSortMode sortMode, bool useTransformMatrix, bool defferedBatch)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Begin(SpriteSortMode sortMode=SpriteSortMode.Deferred, BlendState blendState=null, SamplerState samplerState=null, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, Effect effect=null, Matrix? transformMatrix=null, bool defferedBatch=true)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
CheckValid(Texture2D texture)Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
CheckValid(SpriteFont spriteFont, string text)Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
CheckValid(SpriteFont spriteFont, StringBuilder text)Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
ClearDrawScale()Microsoft.Xna.Framework.Graphics.SpriteBatchinlinestatic
Dispose()Microsoft.Xna.Framework.Graphics.GraphicsResourceinline
DisposingMicrosoft.Xna.Framework.Graphics.GraphicsResource
Draw(Texture2D texture, Vector2? position=null, Rectangle? destinationRectangle=null, Rectangle? sourceRectangle=null, Vector2? origin=null, float rotation=0f, Vector2? scale=null, Color? color=null, SpriteEffects effects=SpriteEffects.None, float layerDepth=0f)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Vector2? position, Rectangle? destinationRectangle, Rectangle? sourceRectangle, Vector2? origin, float rotation, Vector2? scale, ref VertexColors color, SpriteEffects effects=SpriteEffects.None, float layerDepth=0f)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects=SpriteEffects.None)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects=SpriteEffects.None)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, float rotation, Vector2 origin, float scale)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, ref Vector2 position, ref Color color, float rotation, Vector2 origin, float scale)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, ref VertexColors color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, ref VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref VertexColors color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref Color color, SpriteEffects effects)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, ref Vector2 position, ref Rectangle srcRect, ref VertexColors color, SpriteEffects effects)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Vector2 position, ref Rectangle srcRect, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, ref VertexColors color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, ref VertexColors color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Vector2 position, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Rectangle destinationRectangle, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, string text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, Vector2[] offsets)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, StringBuilder text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, Vector2[] offsets)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, string text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, StringBuilder text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawStringMultiLineCentre(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawStringMultiLineRight(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
End()Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Flush()Microsoft.Xna.Framework.Graphics.SpriteBatchinline
FlushIfNeeded()Microsoft.Xna.Framework.Graphics.SpriteBatchinlinepackage
forcedDrawOriginMicrosoft.Xna.Framework.Graphics.SpriteBatchstatic
forcedDrawPositionMicrosoft.Xna.Framework.Graphics.SpriteBatchstatic
forcedDrawScaleMicrosoft.Xna.Framework.Graphics.SpriteBatchstatic
forceDrawScaleMicrosoft.Xna.Framework.Graphics.SpriteBatchstatic
ForceDrawScale(float scale, Vector2 origin, Vector2 position)Microsoft.Xna.Framework.Graphics.SpriteBatchinlinestatic
graphicsDeviceMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
GraphicsDeviceMicrosoft.Xna.Framework.Graphics.GraphicsResource
GraphicsDeviceResetting()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlinepackagevirtual
GraphicsResource()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlinepackage
InsertNewBatchItem(Texture2D texture)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
k__BackingFieldMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
k__BackingFieldMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
LastBeginCallMicrosoft.Xna.Framework.Graphics.SpriteBatchstatic
NameMicrosoft.Xna.Framework.Graphics.GraphicsResource
NeedsHalfPixelOffsetMicrosoft.Xna.Framework.Graphics.SpriteBatchpackagestatic
OverloadedEffectPassMicrosoft.Xna.Framework.Graphics.SpriteBatch
rightLineElementsMicrosoft.Xna.Framework.Graphics.SpriteBatchprivatestatic
rightLineLengthsMicrosoft.Xna.Framework.Graphics.SpriteBatchprivatestatic
rightLineOffsetsMicrosoft.Xna.Framework.Graphics.SpriteBatchprivatestatic
Setup()Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
SpriteBatch(GraphicsDevice graphicsDevice)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
SpriteBatch()Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivatestatic
TagMicrosoft.Xna.Framework.Graphics.GraphicsResource
ToString()Microsoft.Xna.Framework.Graphics.GraphicsResourceinline
TransformPosition(ref Vector2 position, ref Vector2 scale)Microsoft.Xna.Framework.Graphics.SpriteBatchinlinestatic