terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ProcessTouchPress()

void UnityEngine.EventSystems.TouchInputModule.ProcessTouchPress ( PointerEventData pointerEvent,
bool pressed,
bool released )
inlineprotected

Definition at line 168 of file TouchInputModule.cs.

169 {
170 RaycastResult <pointerCurrentRaycast>k__BackingField = pointerEvent.<pointerCurrentRaycast>k__BackingField;
171 int num = 1;
172 pointerEvent.<eligibleForClick>k__BackingField = num != 0;
173 Vector2 <position>k__BackingField = pointerEvent.<position>k__BackingField;
174 pointerEvent.<useDragThreshold>k__BackingField = num != 0;
175 pointerEvent.<pressPosition>k__BackingField = <position>k__BackingField;
176 GameObject <pointerEnter>k__BackingField = pointerEvent.<pointerEnter>k__BackingField;
177 pointerEvent.<pointerEnter>k__BackingField = <pointerCurrentRaycast>k__BackingField;
178 if (!true)
179 {
180 }
181 if (<position>k__BackingField == null)
182 {
183 }
184 float unscaledTime = Time.unscaledTime;
185 GameObject <lastPress>k__BackingField = pointerEvent.<lastPress>k__BackingField;
186 GameObject gameObject;
187 bool flag = gameObject == <lastPress>k__BackingField;
188 float <clickTime>k__BackingField = pointerEvent.<clickTime>k__BackingField;
189 int <clickCount>k__BackingField = pointerEvent.<clickCount>k__BackingField;
190 }
class f__AnonymousType0<< Count > j__TPar
GameObject gameObject
Definition Component.cs:31

References UnityEngine.Component.gameObject, j__TPar, and UnityEngine.Time.unscaledTime.