terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Awake()

override void UnityEngine.UI.Dropdown.Awake ( )
inlineprotectedvirtual

Reimplemented from UnityEngine.EventSystems.UIBehaviour.

Definition at line 210 of file Dropdown.cs.

211 {
212 Image captionImage = this.m_CaptionImage;
213 if (!true)
214 {
215 }
216 long num = 0L;
217 bool flag = captionImage;
218 Image captionImage2 = this.m_CaptionImage;
219 Sprite sprite = captionImage2.m_Sprite;
220 if (!true)
221 {
222 }
223 captionImage2.enabled = num != 0L;
224 RectTransform template = this.m_Template;
225 if (!true)
226 {
227 }
228 bool flag2 = template;
229 GameObject gameObject = this.m_Template.gameObject;
230 long num2 = 0L;
231 gameObject.SetActive(num2 != 0L);
232 }
class f__AnonymousType0<< Count > j__TPar
GameObject gameObject
Definition Component.cs:31
void SetActive(bool value)
RectTransform m_Template
Definition Dropdown.cs:521

References UnityEngine.UI.Dropdown.captionImage, UnityEngine.Component.gameObject, j__TPar, UnityEngine.L, UnityEngine.UI.Dropdown.m_CaptionImage, UnityEngine.UI.Dropdown.m_Template, and UnityEngine.GameObject.SetActive().