terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SetLayerRecursively()

static void UnityEngine.UI.DefaultControls.SetLayerRecursively ( GameObject go,
int layer )
inlinestaticprivate

Definition at line 79 of file DefaultControls.cs.

80 {
81 go.layer = layer;
82 Transform transform = go.transform;
83 int childCount = transform.childCount;
84 long num = 0L;
85 DefaultControls.SetLayerRecursively(transform.GetChild((int)num).gameObject, layer);
86 int childCount2 = transform.childCount;
87 }
class f__AnonymousType0<< Count > j__TPar

References UnityEngine.Transform.childCount, UnityEngine.Component.gameObject, UnityEngine.Transform.GetChild(), j__TPar, UnityEngine.L, UnityEngine.UI.DefaultControls.SetLayerRecursively(), and UnityEngine.Component.transform.

Referenced by UnityEngine.UI.DefaultControls.SetLayerRecursively().