terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ProcessTouchPress()

void InControl.InControlInputModule.ProcessTouchPress ( PointerEventData pointerEvent,
bool pressed,
bool released )
inlineprotected

Definition at line 597 of file InControlInputModule.cs.

598 {
599 RaycastResult <pointerCurrentRaycast>k__BackingField = pointerEvent.<pointerCurrentRaycast>k__BackingField;
600 int num = 1;
601 pointerEvent.<eligibleForClick>k__BackingField = num != 0;
602 Vector2 <position>k__BackingField = pointerEvent.<position>k__BackingField;
603 pointerEvent.<useDragThreshold>k__BackingField = num != 0;
604 pointerEvent.<pressPosition>k__BackingField = <position>k__BackingField;
605 GameObject <pointerEnter>k__BackingField = pointerEvent.<pointerEnter>k__BackingField;
606 pointerEvent.<pointerEnter>k__BackingField = <pointerCurrentRaycast>k__BackingField;
607 if (!true)
608 {
609 }
610 if (<position>k__BackingField == null)
611 {
612 }
613 float unscaledTime = Time.unscaledTime;
614 GameObject <lastPress>k__BackingField = pointerEvent.<lastPress>k__BackingField;
616 bool flag = gameObject == <lastPress>k__BackingField;
617 float <clickTime>k__BackingField = pointerEvent.<clickTime>k__BackingField;
618 int <clickCount>k__BackingField = pointerEvent.<clickCount>k__BackingField;
619 }
class f__AnonymousType0<< Count > j__TPar
PlayerAction< SubmitAction > k__BackingField
GameObject gameObject
Definition Component.cs:31
static float unscaledTime
Definition Time.cs:24

References UnityEngine.Component.gameObject, j__TPar, InControl.InControlInputModule.k__BackingField, and UnityEngine.Time.unscaledTime.