terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ OnPointerDown()

virtual void UnityEngine.UI.Selectable.OnPointerDown ( PointerEventData eventData)
inlinevirtualinherited

Implements UnityEngine.EventSystems.IPointerDownHandler.

Reimplemented in UnityEngine.UI.InputField, UnityEngine.UI.Scrollbar, and UnityEngine.UI.Slider.

Definition at line 702 of file Selectable.cs.

703 {
704 if (eventData.<button>k__BackingField != PointerEventData.InputButton.Left)
705 {
706 return;
707 }
708 Navigation navigation = this.m_Navigation;
709 if (navigation != null)
710 {
711 if (navigation == null)
712 {
713 }
716 GameObject gameObject = base.gameObject;
717 current2.SetSelectedGameObject(gameObject, eventData);
718 }
719 this.<isPointerDown>k__BackingField = true;
721 }
class f__AnonymousType0<< Count > j__TPar
GameObject gameObject
Definition Component.cs:31
void EvaluateAndTransitionToSelectionState()
bool< isPointerInside > k__BackingField

References UnityEngine.EventSystems.EventSystem.current, UnityEngine.UI.Selectable.EvaluateAndTransitionToSelectionState(), UnityEngine.Component.gameObject, UnityEngine.GameObject.gameObject, UnityEngine.UI.Selectable.isPointerDown, j__TPar, UnityEngine.UI.Selectable.k__BackingField, UnityEngine.UI.Selectable.m_Navigation, and UnityEngine.UI.Selectable.navigation.