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Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for Terraria.Collision, including all inherited members.
| _cacheForConveyorBelts | Terraria.Collision | privatestatic |
| AdvancedTileCollision(bool[] forcedIgnoredTiles, Vector2 Position, Vector2 Velocity, int Width, int Height, bool fallThrough=false, bool fall2=false, int gravDir=1) | Terraria.Collision | inlinestatic |
| AimingLaserScan(Vector2 startPoint, Vector2 endPoint, float samplingWidth, int samplesToTake, out Vector2 vectorTowardsTarget, out float[] samples) | Terraria.Collision | inlinestatic |
| AnyCollision(Vector2 Position, Vector2 Velocity, int Width, int Height, bool evenActuated=false) | Terraria.Collision | inlinestatic |
| AnyCollisionWithSpecificTiles(Vector2 Position, Vector2 Velocity, int Width, int Height, bool[] tilesWeCanCollideWithByType, bool evenActuated=false) | Terraria.Collision | inlinestatic |
| AnyHurtingTiles(Vector2 Position, int Width, int Height) | Terraria.Collision | inlinestatic |
| CanHit(Entity source, Entity target) | Terraria.Collision | inlinestatic |
| CanHit(Entity source, NPCAimedTarget target) | Terraria.Collision | inlinestatic |
| CanHit(Vector2 Position1, int Width1, int Height1, Vector2 Position2, int Width2, int Height2) | Terraria.Collision | inlinestatic |
| CanHit(Point Position1, int Width1, int Height1, Point Position2, int Width2, int Height2) | Terraria.Collision | inlinestatic |
| CanHitLine(Vector2 Position1, int Width1, int Height1, Vector2 Position2, int Width2, int Height2) | Terraria.Collision | inlinestatic |
| CanHitWithCheck(Vector2 Position1, int Width1, int Height1, Vector2 Position2, int Width2, int Height2, Utils.TileActionAttempt check) | Terraria.Collision | inlinestatic |
| CanTileHurt(ushort type, int i, int j, Player player) | Terraria.Collision | inlinestatic |
| CheckAABBvAABBCollision(Vector2 position1, Vector2 dimensions1, Vector2 position2, Vector2 dimensions2) | Terraria.Collision | inlinestatic |
| CheckAABBvLineCollision(Vector2 aabbPosition, Vector2 aabbDimensions, Vector2 lineStart, Vector2 lineEnd) | Terraria.Collision | inlinestatic |
| CheckAABBvLineCollision(Vector2 objectPosition, Vector2 objectDimensions, Vector2 lineStart, Vector2 lineEnd, float lineWidth, ref float collisionPoint) | Terraria.Collision | inlinestatic |
| CheckAABBvLineCollision2(Vector2 aabbPosition, Vector2 aabbDimensions, Vector2 lineStart, Vector2 lineEnd) | Terraria.Collision | inlinestatic |
| CheckLinevLine(Vector2 a1, Vector2 a2, Vector2 b1, Vector2 b2) | Terraria.Collision | inlinestatic |
| collisionOutcode(Vector2 aabbPosition, Vector2 aabbDimensions, Vector2 point) | Terraria.Collision | inlineprivatestatic |
| DistFromSeg(Vector2 p, Vector2 q0, Vector2 q1, double radius, ref float u) | Terraria.Collision | inlineprivatestatic |
| down | Terraria.Collision | static |
| DrownCollision(Vector2 Position, int Width, int Height, float gravDir=-1f, bool includeSlopes=false) | Terraria.Collision | inlinestatic |
| EmptyTile(int i, int j, bool ignoreTiles=false) | Terraria.Collision | inlinestatic |
| Epsilon | Terraria.Collision | static |
| ExpandVertically(int startX, int startY, out int topY, out int bottomY, int maxExpandUp=100, int maxExpandDown=100) | Terraria.Collision | inlinestatic |
| FindCollisionDirection(out int Direction, Vector2 position, int Width, int Height, bool fallThrough=false, bool fall2=false, int gravDir=1) | Terraria.Collision | inlinestatic |
| FindCollisionTile(int Direction, Vector2 position, float testMagnitude, int Width, int Height, bool fallThrough=false, bool fall2=false, int gravDir=1, bool checkCardinals=true, bool checkSlopes=false) | Terraria.Collision | inlinestatic |
| FindOverlapPoints(float relativePoint1, float relativePoint2) | Terraria.Collision | inlineprivatestatic |
| GetEntityEdgeTiles(List< Point > p, Entity entity, bool left=true, bool right=true, bool up=true, bool down=true) | Terraria.Collision | inlinestatic |
| GetTileRotation(Vector2 position) | Terraria.Collision | inlinestatic |
| GetTilesIn(Vector2 TopLeft, Vector2 BottomRight) | Terraria.Collision | inlinestatic |
| GetWaterLine(Point pt, out float waterLineHeight) | Terraria.Collision | inlinestatic |
| GetWaterLine(int X, int Y, out float waterLineHeight) | Terraria.Collision | inlinestatic |
| GetWaterLineIterate(Point pt, out float waterLineHeight) | Terraria.Collision | inlinestatic |
| GetWaterLineIterate(int X, int Y, out float waterLineHeight) | Terraria.Collision | inlinestatic |
| HitTiles(Vector2 Position, Vector2 Velocity, int Width, int Height) | Terraria.Collision | inlinestatic |
| HitWallSubstep(int x, int y) | Terraria.Collision | inlinestatic |
| honey | Terraria.Collision | static |
| HurtTiles(Vector2 Position, int Width, int Height, Player player) | Terraria.Collision | inlinestatic |
| InTileBounds(int x, int y, int lx, int ly, int hx, int hy) | Terraria.Collision | inlinestatic |
| IsClearSpotTest(Vector2 position, float testMagnitude, int Width, int Height, bool fallThrough=false, bool fall2=false, int gravDir=1, bool checkCardinals=true, bool checkSlopes=false) | Terraria.Collision | inlinestatic |
| IsWorldPointSolid(Vector2 pos, bool treatPlatformsAsNonSolid=false) | Terraria.Collision | inlinestatic |
| landMine | Terraria.Collision | static |
| LaserScan(Vector2 samplingPoint, Vector2 directionUnit, float samplingWidth, float maxDistance, float[] samples) | Terraria.Collision | inlinestatic |
| LavaCollision(Vector2 Position, int Width, int Height) | Terraria.Collision | inlinestatic |
| noSlopeCollision(Vector2 Position, Vector2 Velocity, int Width, int Height, bool fallThrough=false, bool fall2=false) | Terraria.Collision | inlinestatic |
| OneDimensionalIntersection(Vector2 a1, Vector2 a2, Vector2 b1, Vector2 b2) | Terraria.Collision | inlineprivatestatic |
| PointOnLine(Vector2 p, Vector2 a1, Vector2 a2) | Terraria.Collision | inlineprivatestatic |
| shimmer | Terraria.Collision | static |
| SlopeCollision(Vector2 Position, Vector2 Velocity, int Width, int Height, float gravity=0f, bool fall=false) | Terraria.Collision | inlinestatic |
| sloping | Terraria.Collision | static |
| SolidCollision(Vector2 Position, int Width, int Height) | Terraria.Collision | inlinestatic |
| SolidCollision(Vector2 Position, int Width, int Height, bool acceptTopSurfaces) | Terraria.Collision | inlinestatic |
| SolidTiles(Vector2 position, int width, int height) | Terraria.Collision | inlinestatic |
| SolidTiles(int startX, int endX, int startY, int endY) | Terraria.Collision | inlinestatic |
| SolidTiles(Vector2 position, int width, int height, bool allowTopSurfaces) | Terraria.Collision | inlinestatic |
| SolidTiles(int startX, int endX, int startY, int endY, bool allowTopSurfaces) | Terraria.Collision | inlinestatic |
| SolidTilesVersatile(int startX, int endX, int startY, int endY) | Terraria.Collision | inlinestatic |
| stair | Terraria.Collision | static |
| stairFall | Terraria.Collision | static |
| StepConveyorBelt(Entity entity, float gravDir) | Terraria.Collision | inlinestatic |
| StepDown(ref Vector2 position, ref Vector2 velocity, int width, int height, ref float stepSpeed, ref float gfxOffY, int gravDir=1, bool waterWalk=false) | Terraria.Collision | inlinestatic |
| StepUp(ref Vector2 position, ref Vector2 velocity, int width, int height, ref float stepSpeed, ref float gfxOffY, int gravDir=1, bool holdsMatching=false, int specialChecksMode=0) | Terraria.Collision | inlinestatic |
| StickyTiles(Vector2 Position, Vector2 Velocity, int Width, int Height) | Terraria.Collision | inlinestatic |
| SwitchTiles(Vector2 Position, int Width, int Height, Vector2 oldPosition, int objType) | Terraria.Collision | inlinestatic |
| SwitchTilesNew(Vector2 Position, int Width, int Height, Vector2 oldPosition, int objType) | Terraria.Collision | inline |
| TileCollision(Vector2 Position, Vector2 Velocity, int Width, int Height, bool fallThrough=false, bool fall2=false, int gravDir=1) | Terraria.Collision | inlinestatic |
| TupleHitLine(int x1, int y1, int x2, int y2, int ignoreX, int ignoreY, List< Tuple< int, int > > ignoreTargets, out Tuple< int, int > col) | Terraria.Collision | inlinestatic |
| TupleHitLineWall(int x1, int y1, int x2, int y2) | Terraria.Collision | inlinestatic |
| up | Terraria.Collision | static |
| WalkDownSlope(Vector2 Position, Vector2 Velocity, int Width, int Height, float gravity=0f) | Terraria.Collision | inlinestatic |
| WaterCollision(Vector2 Position, Vector2 Velocity, int Width, int Height, bool fallThrough=false, bool fall2=false, bool lavaWalk=true) | Terraria.Collision | inlinestatic |
| WetCollision(Vector2 Position, int Width, int Height) | Terraria.Collision | inlinestatic |