Terraria v1.4.4.9
Terraria source code documentation
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◆ CheckAABBvLineCollision2()

static bool Terraria.Collision.CheckAABBvLineCollision2 ( Vector2 aabbPosition,
Vector2 aabbDimensions,
Vector2 lineStart,
Vector2 lineEnd )
inlinestatic

Definition at line 236 of file Collision.cs.

237 {
238 float collisionPoint = 0f;
239 if (!Utils.RectangleLineCollision(aabbPosition, aabbPosition + aabbDimensions, lineStart, lineEnd))
240 {
242 }
243 return true;
244 }
static bool CheckAABBvLineCollision(Vector2 aabbPosition, Vector2 aabbDimensions, Vector2 lineStart, Vector2 lineEnd)
Definition Collision.cs:198

References Terraria.Collision.CheckAABBvLineCollision(), and Terraria.Utils.RectangleLineCollision().

Referenced by Terraria.Collision.StepConveyorBelt().