Terraria v1.4.4.9
Terraria source code documentation
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◆ FindOverlapPoints()

static float[] Terraria.Collision.FindOverlapPoints ( float relativePoint1,
float relativePoint2 )
inlinestaticprivate

Definition at line 140 of file Collision.cs.

141 {
144 float num = Math.Max(0f, val);
145 float num2 = Math.Min(1f, val2);
146 if (num > num2)
147 {
148 return new float[0];
149 }
150 if (num != num2)
151 {
152 return new float[2] { num, num2 };
153 }
154 return new float[1] { num };
155 }
static byte Min(byte val1, byte val2)
Definition Math.cs:912
static byte Max(byte val1, byte val2)
Definition Math.cs:738

References System.Math.Max(), and System.Math.Min().

Referenced by Terraria.Collision.OneDimensionalIntersection().