Terraria v1.4.4.9
Terraria source code documentation
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◆ AimingLaserScan()

static void Terraria.Collision.AimingLaserScan ( Vector2 startPoint,
Vector2 endPoint,
float samplingWidth,
int samplesToTake,
out Vector2 vectorTowardsTarget,
out float[] samples )
inlinestatic

Definition at line 3732 of file Collision.cs.

3733 {
3734 samples = new float[samplesToTake];
3737 }
static void LaserScan(Vector2 samplingPoint, Vector2 directionUnit, float samplingWidth, float maxDistance, float[] samples)

References Terraria.Collision.LaserScan(), and Microsoft.Xna.Framework.Vector2.Zero.

Referenced by Terraria.Player.CommandForbiddenStorm(), and Terraria.Player.FindSharpTearsSpot().