Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 3378 of file Collision.cs.
References Terraria.Collision._cacheForConveyorBelts, System.Math.Abs(), Terraria.Tile.active(), Terraria.Entity.BottomLeft, Terraria.Entity.BottomRight, Terraria.Collision.CheckAABBvLineCollision2(), System.Collections.Generic.Dictionary< TKey, TValue >.Clear(), Terraria.ID.TileID.Sets.ConveyorDirection, System.Collections.Generic.Dictionary< TKey, TValue >.Count, Terraria.Collision.GetEntityEdgeTiles(), Terraria.Player.gfxOffY, Terraria.Tile.halfBrick(), Terraria.Entity.height, Terraria.Entity.Hitbox, Microsoft.Xna.Framework.Rectangle.Inflate(), Terraria.WorldGen.InWorld(), Terraria.Tile.leftSlope(), Terraria.Tile.nactive(), Microsoft.Xna.Framework.Vector2.Normalize(), Terraria.Player.onTrack, Terraria.ID.TileID.Sets.Platforms, Terraria.Entity.position, Terraria.Player.pulley, Terraria.Tile.rightSlope(), System.Math.Sign(), Terraria.Entity.Size, Terraria.Tile.slope(), Terraria.Main.tile, Terraria.Collision.TileCollision(), Terraria.Entity.TopLeft, Terraria.Entity.TopRight, Terraria.Tile.type, Terraria.Entity.width, Microsoft.Xna.Framework.Point.X, Microsoft.Xna.Framework.Point.Y, and Microsoft.Xna.Framework.Vector2.Y.
Referenced by Terraria.Player.DryCollision(), Terraria.Item.MoveInWorld(), Terraria.Player.Update(), and Terraria.NPC.UpdateCollision().