Terraria v1.4.4.9
Terraria source code documentation
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◆ PointOnLine()

static bool Terraria.Collision.PointOnLine ( Vector2 p,
Vector2 a1,
Vector2 a2 )
inlinestaticprivate

Definition at line 107 of file Collision.cs.

108 {
109 float u = 0f;
110 return DistFromSeg(p, a1, a2, Epsilon, ref u) < (double)Epsilon;
111 }
static double DistFromSeg(Vector2 p, Vector2 q0, Vector2 q1, double radius, ref float u)
Definition Collision.cs:93
static float Epsilon
Definition Collision.cs:36

References Terraria.Collision.DistFromSeg(), and Terraria.Collision.Epsilon.

Referenced by Terraria.Collision.CheckLinevLine().