Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 1910 of file Collision.cs.
References System.Math.Abs(), Terraria.Collision.down, Terraria.Main.maxTilesX, Terraria.Main.maxTilesY, Terraria.DataStructures.Tile, Terraria.Main.tile, Terraria.Main.tileSolid, Terraria.Main.tileSolidTop, Terraria.Collision.up, System.value, and Microsoft.Xna.Framework.Vector2.X.
Referenced by Terraria.Projectile.AI_067_FreakingPirates(), Terraria.Projectile.AI_195_JimsDrone(), Terraria.Player.CanSnapToPosition(), Terraria.Player.CheckForGoodTeleportationSpot(), Terraria.NPC.Collision_MoveNormal(), Terraria.NPC.Collision_MoveSolarSroller(), Terraria.NPC.Collision_MoveStardustCell(), Terraria.Player.DoQueenSlimeHookTeleport(), Terraria.Player.DryCollision(), Terraria.Collision.FindCollisionDirection(), Terraria.Collision.FindCollisionTile(), Terraria.Gore.Gore_UpdateLeaf(), Terraria.Gore.Gore_UpdateSail(), Terraria.Projectile.HandleMovement(), Terraria.Player.HoneyCollision(), Terraria.Mount.Hover(), Terraria.Collision.IsClearSpotTest(), Terraria.GameContent.TeleportHelpers.IsInSolidTilesExtended(), Terraria.Item.MoveInWorld(), Terraria.Player.ShimmerCollision(), Terraria.Collision.SlopeCollision(), Terraria.Collision.StepConveyorBelt(), Terraria.Mount.TryBeginningFlight(), Terraria.GameContent.PortalHelper.TryGoingThroughPortals(), Terraria.Mount.TryLanding(), Terraria.Gore.Update(), and Terraria.Player.WaterCollision().