44        uIElement.HAlign = 0.5f;
 
   48        uIPanel.BackgroundColor = 
new Color(33, 43, 79) * 0.8f;
 
   54        _worldList.ListPadding = 5f;
 
   59        _scrollbar.HAlign = 1f;
 
   62        uITextPanel.HAlign = 0.5f;
 
   65        uITextPanel.BackgroundColor = 
new Color(73, 94, 171);
 
   70        uITextPanel2.VAlign = 1f;
 
   71        uITextPanel2.HAlign = 0f;
 
   80        uITextPanel3.HAlign = 1f;
 
 
  112        Main.newWorldName = 
Lang.
gen[57].Value + 
" " + (Main.WorldList.Count + 1);
 
 
  160        bool num = Main.ActivePlayerFileData.Player.difficulty == 3;
 
  161        bool flag = file.GameMode == 3;
 
 
  177        base.Draw(spriteBatch);
 
 
  231        UILinkPointNavigator.Shortcuts.BackButtonCommand = 2;
 
  238        uILinkPoint.Right = 
num2 + 1;
 
  242        uILinkPoint.Left = 
num2 - 1;
 
  287        for (
int k = 0; 
k < 
array.GetLength(1); 
k++)
 
  290            for (
int l = 0; 
l < 
array.GetLength(0); 
l++)
 
  299                        uILinkPoint.Up = 
num4;
 
  307                    uILinkPoint.Down = num;
 
  314                    UILinkPointNavigator.Shortcuts.FANCYUI_HIGHEST_INDEX = 
num2;
 
 
 
bool ICollection< KeyValuePair< TKey, TValue > >. Remove(KeyValuePair< TKey, TValue > keyValuePair)
 
static void PlaySound(int type, Vector2 position, int style=1)
 
virtual void Add(UIElement item)
 
void SetScrollbar(UIScrollbar scrollbar)
 
void SetView(float viewSize, float maxViewSize)
 
override void Draw(SpriteBatch spriteBatch)
 
UITextPanel< LocalizedText > _newPanel
 
void GoBackClick(UIMouseEvent evt, UIElement listeningElement)
 
bool UpdateFavoritesCache()
 
override void OnInitialize()
 
void NewWorldClick(UIMouseEvent evt, UIElement listeningElement)
 
void SetupGamepadPoints(SpriteBatch spriteBatch)
 
void FadedMouseOut(UIMouseEvent evt, UIElement listeningElement)
 
override void Recalculate()
 
UITextPanel< LocalizedText > _workshopPanel
 
override void OnActivate()
 
bool CanWorldBePlayed(WorldFileData file)
 
UITextPanel< LocalizedText > _backPanel
 
bool _isScrollbarAttached
 
void FadedMouseOver(UIMouseEvent evt, UIElement listeningElement)
 
List< Tuple< string, bool > > favoritesCache
 
static readonly Color FancyUIFatButtonMouseOver
 
string GetFileName(bool includeExtension=true)
 
static LocalizedText[] gen
 
static LocalizedText GetText(string key)
 
static List< WorldFileData > WorldList
 
static UserInterface MenuUI
 
static bool menuMultiplayer
 
static void ChangePoint(int PointID)
 
static Dictionary< int, UILinkPoint > Points
 
static void SetPosition(int ID, Vector2 Position)
 
void Append(UIElement element)
 
void RemoveChild(UIElement child)
 
virtual List< SnapPoint > GetSnapPoints()
 
Rectangle GetClippingRectangle(SpriteBatch spriteBatch)
 
void Set(float pixels, float precent)