void UpdateGlitchAnimation(UIElement affectedElement)
Asset< Texture2D > GetSeedIcon(string seed)
void GetDifficulty(out string expertText, out Color gameModeColor)
Asset< Texture2D > GetIcon()
static Microsoft.Xna.Framework.Color hcColor
static Microsoft.Xna.Framework.Color creativeModeColor
static Microsoft.Xna.Framework.Color legendaryModeColor
static Microsoft.Xna.Framework.Color mcColor
static UnifiedRandom rand
static IAssetRepository Assets