Terraria v1.4.4.9
Terraria source code documentation
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Terraria.GameContent.UI.States.UIWorldSelect Class Reference

Public Member Functions

override void OnInitialize ()
 
override void Recalculate ()
 
override void OnActivate ()
 
override void Draw (SpriteBatch spriteBatch)
 
delegate void MouseEvent (UIMouseEvent evt, UIElement listeningElement)
 
delegate void ScrollWheelEvent (UIScrollWheelEvent evt, UIElement listeningElement)
 
delegate void ElementEvent (UIElement affectedElement)
 
delegate void UIElementAction (UIElement element)
 
void SetSnapPoint (string name, int id, Vector2? anchor=null, Vector2? offset=null)
 
bool GetSnapPoint (out SnapPoint point)
 
virtual void ExecuteRecursively (UIElementAction action)
 
void Append (UIElement element)
 
void Remove ()
 
void RemoveChild (UIElement child)
 
void RemoveAllChildren ()
 
virtual void Update (GameTime gameTime)
 
Rectangle GetClippingRectangle (SpriteBatch spriteBatch)
 
virtual List< SnapPoint > GetSnapPoints ()
 
UIElement GetElementAt (Vector2 point)
 
virtual bool ContainsPoint (Vector2 point)
 
virtual Rectangle GetViewCullingArea ()
 
void SetPadding (float pixels)
 
virtual void RecalculateChildren ()
 
CalculatedStyle GetInnerDimensions ()
 
CalculatedStyle GetDimensions ()
 
CalculatedStyle GetOuterDimensions ()
 
void CopyStyle (UIElement element)
 
virtual void LeftMouseDown (UIMouseEvent evt)
 
virtual void LeftMouseUp (UIMouseEvent evt)
 
virtual void LeftClick (UIMouseEvent evt)
 
virtual void LeftDoubleClick (UIMouseEvent evt)
 
virtual void RightMouseDown (UIMouseEvent evt)
 
virtual void RightMouseUp (UIMouseEvent evt)
 
virtual void RightClick (UIMouseEvent evt)
 
virtual void RightDoubleClick (UIMouseEvent evt)
 
virtual void MouseOver (UIMouseEvent evt)
 
virtual void MouseOut (UIMouseEvent evt)
 
virtual void ScrollWheel (UIScrollWheelEvent evt)
 
void Activate ()
 
void DrawDebugHitbox (BasicDebugDrawer drawer, float colorIntensity=0f)
 
void Deactivate ()
 
virtual void OnDeactivate ()
 
void Initialize ()
 
virtual int CompareTo (object obj)
 
int CompareTo (object? obj)
 
int CompareTo (T? other)
 

Public Attributes

StyleDimension Top
 
StyleDimension Left
 
StyleDimension Width
 
StyleDimension Height
 
StyleDimension MaxWidth = StyleDimension.Fill
 
StyleDimension MaxHeight = StyleDimension.Fill
 
StyleDimension MinWidth = StyleDimension.Empty
 
StyleDimension MinHeight = StyleDimension.Empty
 
bool IgnoresMouseInteraction
 
bool OverflowHidden
 
SamplerState OverrideSamplerState
 
float PaddingTop
 
float PaddingLeft
 
float PaddingRight
 
float PaddingBottom
 
float MarginTop
 
float MarginLeft
 
float MarginRight
 
float MarginBottom
 
float HAlign
 
float VAlign
 
bool UseImmediateMode
 

Protected Member Functions

virtual void DrawSelf (SpriteBatch spriteBatch)
 
virtual void DrawChildren (SpriteBatch spriteBatch)
 

Protected Attributes

readonly List< UIElementElements = new List<UIElement>()
 

Properties

UIElement Parent [get, private set]
 
int UniqueId [get, private set]
 
IEnumerable< UIElementChildren [get]
 
bool IsMouseHovering [get, private set]
 

Events

MouseEvent OnLeftMouseDown
 
MouseEvent OnLeftMouseUp
 
MouseEvent OnLeftClick
 
MouseEvent OnLeftDoubleClick
 
MouseEvent OnRightMouseDown
 
MouseEvent OnRightMouseUp
 
MouseEvent OnRightClick
 
MouseEvent OnRightDoubleClick
 
MouseEvent OnMouseOver
 
MouseEvent OnMouseOut
 
ScrollWheelEvent OnScrollWheel
 
ElementEvent OnUpdate
 

Private Member Functions

void NewWorldClick (UIMouseEvent evt, UIElement listeningElement)
 
void GoBackClick (UIMouseEvent evt, UIElement listeningElement)
 
void FadedMouseOver (UIMouseEvent evt, UIElement listeningElement)
 
void FadedMouseOut (UIMouseEvent evt, UIElement listeningElement)
 
void UpdateWorldsList ()
 
bool CanWorldBePlayed (WorldFileData file)
 
bool UpdateFavoritesCache ()
 
void SetupGamepadPoints (SpriteBatch spriteBatch)
 
CalculatedStyle GetDimensionsBasedOnParentDimensions (CalculatedStyle parentDimensions)
 

Private Attributes

UIList _worldList
 
UITextPanel< LocalizedText_backPanel
 
UITextPanel< LocalizedText_newPanel
 
UITextPanel< LocalizedText_workshopPanel
 
UIPanel _containerPanel
 
UIScrollbar _scrollbar
 
bool _isScrollbarAttached
 
List< Tuple< string, bool > > favoritesCache = new List<Tuple<string, bool>>()
 
bool skipDraw
 
bool _isInitialized
 
CalculatedStyle _innerDimensions
 
CalculatedStyle _dimensions
 
CalculatedStyle _outerDimensions
 
SnapPoint _snapPoint
 

Static Private Attributes

static readonly RasterizerState OverflowHiddenRasterizerState
 
static int _idCounter = 0
 

Detailed Description

Definition at line 17 of file UIWorldSelect.cs.


The documentation for this class was generated from the following file: