terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 448 of file PlayerInput.cs.
Referenced by Terraria.UI.IngameFancyUI.Draw(), Terraria.GameContent.UI.WiresUI.WiresRadial.DrawCursorArea(), Terraria.GameContent.UI.WiresUI.WiresRadial.DrawFlower(), Terraria.UI.InGameNotificationsTracker.DrawInGame(), Terraria.Main.DrawInterface_14_EntityHealthBars(), Terraria.Main.DrawInterface_18_DiagnoseVideo(), Terraria.GameContent.UI.WiresUI.WiresRadial.DrawLine(), Terraria.UI.ItemSlot.DrawRadialCircular(), Terraria.UI.ItemSlot.DrawRadialDpad(), Terraria.UI.ItemSlot.DrawRadialQuicks(), Terraria.GameContent.UI.Elements.UIColoredSlider.DrawSelf(), Terraria.GameContent.UI.Elements.UIVerticalSlider.DrawSelf(), Terraria.Player.DropItemFromExtractinator(), Terraria.Player.ItemCheckWrapped(), Terraria.Player.PlaceThing_Tiles_CheckGamepadTorchUsability(), Terraria.Player.QuickGrapple(), Terraria.GameInput.SmartSelectGamepadPointer.ShouldBeUsed(), Terraria.GameInput.TriggersSet.ShouldLockTileUsage(), Terraria.Player.SmartInteractLookup(), Terraria.Player.SmartSelectLookup(), Terraria.GameContent.SmartCursorHelper.Step_Pickaxe_MineSolids(), Terraria.Main.TryInteractingWithMoneyTrough(), Terraria.Main.TryInteractingWithVoidLens(), and Terraria.GameInput.PlayerInput.UpdateInput().