terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SmartSelectLookup()

void Terraria.Player.SmartSelectLookup ( )
inline

Definition at line 5211 of file Player.cs.

5212 {
5213 int num;
5214 while (!this.mouseInterface)
5215 {
5216 if (this.controlTorch)
5217 {
5218 if (this.itemAnimation != 0)
5219 {
5220 return;
5221 }
5222 if (num == 0)
5223 {
5224 }
5227 return;
5228 }
5229 }
5230 if (this.itemAnimation == 0)
5231 {
5232 int num2 = this.DpadRadial.SelectedItem;
5234 Item[] array = this.inventory;
5235 int num3 = dpadRadial.SelectedItem;
5236 int num4 = this.nonTorch;
5237 int num5 = this.selectedItem;
5239 int num6 = this.DpadRadial.SelectedItem;
5241 return;
5242 }
5243 num = this.nonTorch;
5244 this.selectedItem = num;
5245 this.nonTorch = num;
5247 }
class f__AnonymousType0<< Count > j__TPar
bool mouseInterface
Definition Player.cs:21080
Player.SelectionRadial DpadRadial
Definition Player.cs:20276
int _lastSmartCursorToolStrategy
Definition Player.cs:23351
Item[] inventory
Definition Player.cs:21263

References Terraria.Player._lastSmartCursorToolStrategy, System.array, Terraria.Player.controlTorch, Terraria.Player.DpadRadial, Terraria.Player.inventory, Terraria.Player.itemAnimation, j__TPar, Terraria.Player.mouseInterface, Terraria.Player.nonTorch, Terraria.Player.selectedItem, Terraria.Player.SelectionRadial.SelectedItem, and Terraria.GameInput.PlayerInput.UsingGamepad.