terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Classes | |
struct | FastUseItemMemory |
class | MiscSettingsTEMP |
class | SettingsForUI |
Public Member Functions | |
PlayerInput () | |
Static Public Attributes | |
static Vector2 | RawMouseScale |
static bool | GrappleAndInteractAreShared |
static SmartSelectGamepadPointer | smartSelectPointer |
static int | ScrollWheelDeltaForUI |
static bool | GamepadAllowScrolling |
static int | GamepadScrollValue |
static Vector2 | GamepadThumbstickLeft |
static Vector2 | GamepadThumbstickRight |
static int | NavigatorRebindingLock |
static string | BlockedKey |
static Dictionary< string, PlayerInputProfile > | Profiles |
static Dictionary< string, PlayerInputProfile > | OriginalProfiles |
static InputMode | CurrentInputMode |
static bool | UseSteamDeckIfPossible |
static List< string > | MouseKeys |
static bool | WritingText |
Static Private Member Functions | |
static bool | InvalidateKeyboardSwap () |
static void | CacheOriginalInput () |
static bool | GamePadInput () |
static void | MouseInput () |
static bool | KeyboardInput () |
static void | DebugKeys (List< Keys > keys) |
static void | FixDerpedRebinds () |
static bool | CheckRebindingProcessGamepad (string newKey) |
static bool | CheckRebindingProcessKeyboard (string newKey) |
static void | PostInput () |
static void | HandleDpadSnap () |
static string | GenerateGlyphList (List< string > list) |
static string | GenerateRawInputList (List< string > list) |
static void | SetZoom_Scaled (float scale) |
static | PlayerInput () |
Static Private Attributes | |
static StringBuilder | _invalidatorCheck |
static StringBuilder | ff |
static bool | _lastActivityState |
static PlayerInput.FastUseItemMemory | _fastUseMemory |
static string | _listeningTrigger |
static InputMode | _listeningInputMode |
static bool | _canReleaseRebindingLock |
static int | _memoOfLastPoint |
static string | _selectedProfile |
static PlayerInputProfile | _currentProfile |
static Buttons[] | ButtonsGamepad |
static bool | _InBuildingMode |
static int | _UIPointForBuildingMode |
static int | _originalMouseX |
static int | _originalMouseY |
static int | _originalLastMouseX |
static int | _originalLastMouseY |
static int | _originalScreenWidth |
static int | _originalScreenHeight |
static ZoomContext | _currentWantedZoom |
static List< string > | _buttonsLocked |
static int[] | DpadSnapCooldown |
Definition at line 14 of file PlayerInput.cs.