terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawRadialDpad()

static void Terraria.UI.ItemSlot.DrawRadialDpad ( SpriteBatch sb,
Microsoft::Xna::Framework::Vector2 position )
inlinestatic

Definition at line 1453 of file ItemSlot.cs.

1454 {
1455 int num = 1;
1456 if (num == 0)
1457 {
1458 }
1460 if (num == 0)
1461 {
1462 }
1463 int num2 = 1;
1464 if (num2 == 0)
1465 {
1466 }
1467 if (num2 == 0)
1468 {
1469 }
1470 int myPlayer = Main.myPlayer;
1471 if (num2 == 0)
1472 {
1473 }
1474 if (50047 == 0)
1475 {
1476 }
1477 float inventoryScale = Main.inventoryScale;
1478 float inventoryScale2 = Main.inventoryScale;
1479 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Main.inventoryScale, j__TPar, Terraria.Main.myPlayer, and Terraria.GameInput.PlayerInput.UsingGamepad.