terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawCursorArea()

void Terraria.GameContent.UI.WiresUI.WiresRadial.DrawCursorArea ( SpriteBatch spriteBatch)
inlineprivate

Definition at line 354 of file WiresUI.cs.

355 {
356 bool flag = this.active;
357 if (flag)
358 {
359 return;
360 }
361 float lineOpacity = this._lineOpacity;
362 if (!flag)
363 {
364 }
365 Vector2 mouseScreen = Main.MouseScreen;
366 if (!flag)
367 {
368 }
370 int num = true.ToInt();
371 if (!true)
372 {
373 }
374 bool drawToolAllowActuators = WiresUI.Settings.DrawToolAllowActuators;
375 if (!true)
376 {
377 }
379 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.UI.WiresUI.WiresRadial._lineOpacity, Terraria.GameContent.UI.WiresUI.WiresRadial.active, Terraria.GameContent.UI.WiresUI.Settings.DrawToolAllowActuators, j__TPar, Terraria.Main.MouseScreen, and Terraria.GameInput.PlayerInput.UsingGamepad.

Referenced by Terraria.GameContent.UI.WiresUI.WiresRadial.Draw().